MutilationWave
IDDQD
Maybe we can get some back-and-forth going on what we're missing out on. For me it's levying units and incorporating IPs. I've never done either, even when I tried out Silla.
Oh and Multiplayer.
Oh and Multiplayer.
Ironically, it's kind of the opposite for me - I care about IPs and sometimes even hire their units...so I tend to burn my influence on this. What I leave completely aside OTOH is sanctioning or investing in war support. Sanctioning is just too dubious and "non-touchable" in regard to feeling/seeing the effect and extra war support is just not needed because of the weak AI.Maybe we can get some back-and-forth going on what we're missing out on. For me it's levying units and incorporating IPs. I've never done either, even when I tried out Silla.
Oh and Multiplayer.
I myself, never refuse alliance offers. If your ally tries to drag you into war, it's easier to just reject it - with lower penalties. I guess refusing alliance proposal makes sense if you plan war with the civilization you currently have great relations with... But it's never my case.
Yes, right, sanctions. I don't use them so far, but again, that's because I'm playing peacefully. In theory when you prepare for war, decreasing relations and hindering the opponent sounds nice.
Sanctions? What are those?? I didn't even know those existed.. lol
What I never use is espionnage...