Sorry if this has been answered before; I tried the search feature but didn't find an answer.
So, in Civ VI, a One City Challenge is a self-imposed condition, rather than an achievement or game mode. Is there a general consensus on what's allowed? One condition I've heard is that you can't end a turn with more than one city. But this leads me to ask:
1) Is capturing cities allowed, as long as you liberate or raze the city? Sometimes capturing a city lets you complete quests (e.g. build a campus) to earn envoys at city states that would otherwise be impossible to complete.
2) If a city loyalty flips to you, does it need to be refused immediately? One thing I've done is to first build an improvement in the flipped city, and then refuse the city, and then pillage the newly built improvement for gold/faith.
3) What about founding a city and then immediately gifting or trading it to another player? Sometimes I do this to "save" a civilization in order to not lose their tourists.
Let me know what you think!
So, in Civ VI, a One City Challenge is a self-imposed condition, rather than an achievement or game mode. Is there a general consensus on what's allowed? One condition I've heard is that you can't end a turn with more than one city. But this leads me to ask:
1) Is capturing cities allowed, as long as you liberate or raze the city? Sometimes capturing a city lets you complete quests (e.g. build a campus) to earn envoys at city states that would otherwise be impossible to complete.
2) If a city loyalty flips to you, does it need to be refused immediately? One thing I've done is to first build an improvement in the flipped city, and then refuse the city, and then pillage the newly built improvement for gold/faith.
3) What about founding a city and then immediately gifting or trading it to another player? Sometimes I do this to "save" a civilization in order to not lose their tourists.
Let me know what you think!