Bed
Chieftain
I'am playing BTS, usual emperor/immortal player and one deity wins with (fin/phi) leader.
Usualy when i make a war i try to destroy the civ (or vassalize it) in one shot, the war is fast at start but slow in the end due to healing turns. I am not sure my tactics is the best and i would want to be better at warieness.
My question is : is it best to do a fast war to take a maximum of land/cities and make peace/cease-fire to heal or is it best to go till the end in one shot ?
Pros and cons of stop then resume war :
pros :
* we can get techs or gold to make peace/cease-fire
* we can heal units heavily damaged till fully health
* we can redclare war and do a surprise attack
* keep a city protected by heavily damaged units that would have been retaken if not at peace (it's the case in my actual game)
* WW can be reduced that way ? (not sure on this)
cons :
* loose 10 turns while oponent can regroup and consolidate position
* 10 turns is way too long to heal, 3 or 4 turns could be enough
* units are immobilized for nothing
Any thoughts on this ?
Usualy when i make a war i try to destroy the civ (or vassalize it) in one shot, the war is fast at start but slow in the end due to healing turns. I am not sure my tactics is the best and i would want to be better at warieness.
My question is : is it best to do a fast war to take a maximum of land/cities and make peace/cease-fire to heal or is it best to go till the end in one shot ?
Pros and cons of stop then resume war :
pros :
* we can get techs or gold to make peace/cease-fire
* we can heal units heavily damaged till fully health
* we can redclare war and do a surprise attack
* keep a city protected by heavily damaged units that would have been retaken if not at peace (it's the case in my actual game)
* WW can be reduced that way ? (not sure on this)
cons :
* loose 10 turns while oponent can regroup and consolidate position
* 10 turns is way too long to heal, 3 or 4 turns could be enough
* units are immobilized for nothing
Any thoughts on this ?