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What's going on with Creation, Force and Dimensional mana?

Verily

Prince
Joined
Feb 27, 2007
Messages
551
I was a little surprised when Ice came out that these were not included. Are there currently plans to implement the last three lonely mana types, or have they been scrapped? The Kuriotates, Grigori and Sheaim would appreciate it, I think, and there is no shortage of suggestions for what each should do.
 

MagisterCultuum

Great Sage
Joined
Feb 14, 2007
Messages
16,476
Location
Kael's head
They probably won't be implemented, but if we come of with 3 a full set of spells for one of those spheres that Kael likes he may very well change his mind. There is a decent chance that Dimensional will return, but the other two are very unlikely.
 

orgonebox

Squidtastic
Joined
Feb 10, 2006
Messages
158
First we'll see implementation of the "douchetoolz" sphere for that not-so-forum-fresh feeling. After that, we might have some hope for a few more pathetic summoned units of rotten strength and nigh-useless affinity that won't smell that different from the other mana spheres.

Oh, nevermind me. I'm cynical.
 

Grey Fox

Master of Points
Joined
Dec 19, 2001
Messages
8,726
Location
Sweden
If we are to come up with something it has to be something that is needed, mechanic-wise, something unique, and something that will make an impact on gameplay. Kael has to like it, and it has to be a complete sphere. He likes Escape for Dimensional I, that I know.
 
Joined
Jun 27, 2007
Messages
2,248
Location
Hamilton, Ontario
Since this is the final version of FfH2 I assumes there wasn't much point in suggesting new stuff. Am I right in assuming this is the exception? Kael? Because I would be all over this if it is.
 

Methuselah

King
Joined
Dec 28, 2007
Messages
677
Since this is the final version of FfH2 I assumes there wasn't much point in suggesting new stuff. Am I right in assuming this is the exception? Kael? Because I would be all over this if it is.

I'm pretty sure he said on another thread that if someone came up with spells that he liked, the spheres would be added in. Try searching through some of the threads about mana, you might find the post in question.

EDIT:

http://forums.civfanatics.com/showthread.php?t=303576

Second post:

"Ive read a ton of ideas for creation mana and I've never seen one that I really got excited about. They are all designed backwards (as an attempt to find a feature to fill out the spreadsheet, instead of finding a design need and using the spell to address it).

I know of 1 force spell that I like and 2 good dimensional spells. So I guess it would be possible that those spheres get added, but chances are still low."
 

Err0l

Chieftain
Joined
Oct 12, 2007
Messages
96
Location
Germany
Well, if the Elohim didn't have it, I'd suggest a suicidal version of Sanctuary for Force 3, but now...

Assuming we take Escape for D1 and Portal for D3, Dimension would already have enough portal-related spells... people keep suggesting an unsummon spell, perhaps bringing back the old Ring of Warding and make it provide general protection against spells and stuff. Another possibility would be a silencing spell, perhaps? Oh well, I'm starting at the wrong end.

I am not having any ideas for Creation, though, as terraforming is Nature/perhaps Earth's domain.
 

Methuselah

King
Joined
Dec 28, 2007
Messages
677
Well, if the Elohim didn't have it, I'd suggest a suicidal version of Sanctuary for Force 3, but now...

Assuming we take Escape for D1 and Portal for D3, Dimension would already have enough portal-related spells... people keep suggesting an unsummon spell, perhaps bringing back the old Ring of Warding and make it provide general protection against spells and stuff. Another possibility would be a silencing spell, perhaps? Oh well, I'm starting at the wrong end.

I am not having any ideas for Creation, though, as terraforming is Nature/perhaps Earth's domain.

Creation:
1 - Create a healing salve
2 - Potion of invisibility
3 - Not a clue. I would say potion of restoration, but spell staff pretty much does the same thing.
 

Err0l

Chieftain
Joined
Oct 12, 2007
Messages
96
Location
Germany
Meh. That sounds like a theme that is going to require a lot of micromanagement and all the stuff is more or less covered by other spheres. Also, the spells are overpowered.

I don't like this at all.
 

Methuselah

King
Joined
Dec 28, 2007
Messages
677
Meh. That sounds like a theme that is going to require a lot of micromanagement and all the stuff is more or less covered by other spheres. Also, the spells are overpowered.

I don't like this at all.

Just throwing out the idea that it could create objects, you know, live up to its name. :p
 

[to_xp]Gekko

QCT junkie
Joined
Dec 16, 2005
Messages
7,950
Location
Seyda Neen, Vvardenfell
having banish as dimensional 2 makes sense and would be a good new mechanic imho. there's many summons out there, having an anti-summon spell would be good.
 

Err0l

Chieftain
Joined
Oct 12, 2007
Messages
96
Location
Germany
...yes, if it wasn't entirely pointless except against Summoner Leaders. All other summons simply die after one turn, Banish or not. Not to mention that you could simply summon another summon. Nah, the only way this could work would be a passive unsummon when the summons attack the stack.
 

notque

Artificially Intelligent
Joined
Nov 13, 2005
Messages
1,672
Passive unsummon that only affects the Casters stack? That's powerful, but limited which sounds great for tier 2.
 

Err0l

Chieftain
Joined
Oct 12, 2007
Messages
96
Location
Germany
...well, I'd like it to have a chance to let the summons through regardless, perhaps 40% or so., but I'd be fine either way.
 

notque

Artificially Intelligent
Joined
Nov 13, 2005
Messages
1,672
If you can't pass it along, and it only works on the one stack, a low percentage would be good. You can't give it to anyone, so it needs to perform the function pretty well.
 

Dionesos

Chieftain
Joined
Dec 17, 2008
Messages
6
perhaps make it a buff for less micromanagment..

dimensional warding:
+ 50% vs summoned Units
10% chance to wear off per turn
 
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