Here is my tweaked handicap set up. Can anyone tell me where in the Settler to Deity difficulty range it would likely be?
If you want to copy these settings to try them, go ahead.
<HandicapInfo>
<Type>HANDICAP_TWEAKED</Type>
<Description>TXT_KEY_HANDICAP_TWEAKED</Description>
<Help>TXT_KEY_HANDICAP_TWEAKED_HELP</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>50</iAnimalAttackProb>
<iStartingLocPercent>50</iStartingLocPercent>
<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
<iGold>0</iGold>
<iFreeUnits>10</iFreeUnits>
<iUnitCostPercent>80</iUnitCostPercent>
<iResearchPercent>80</iResearchPercent>
<iDistanceMaintenancePercent>65</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>70</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
<iColonyMaintenancePercent>100</iColonyMaintenancePercent>
<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
<iCorporationMaintenancePercent>100</iCorporationMaintenancePercent>
<iCivicUpkeepPercent>75</iCivicUpkeepPercent>
<iInflationPercent>75</iInflationPercent>
<iHealthBonus>2</iHealthBonus>
<iHappyBonus>4</iHappyBonus>
<iAttitudeChange>1</iAttitudeChange>
<iNoTechTradeModifier>60</iNoTechTradeModifier>
<iTechTradeKnownModifier>-50</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>50</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>50</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>500</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>120</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>5</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>5</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>0</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
<iBarbarianDefenders>5</iBarbarianDefenders>
<iAIDeclareWarProb>50</iAIDeclareWarProb>
<iAIWorkRateModifier>0</iAIWorkRateModifier>
<iAIGrowthPercent>120</iAIGrowthPercent>
<iAITrainPercent>120</iAITrainPercent>
<iAIWorldTrainPercent>120</iAIWorldTrainPercent>
<iAIConstructPercent>120</iAIConstructPercent>
<iAIWorldConstructPercent>120</iAIWorldConstructPercent>
<iAICreatePercent>120</iAICreatePercent>
<iAIWorldCreatePercent>120</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
<iAIUnitCostPercent>100</iAIUnitCostPercent>
<iAIUnitSupplyPercent>100</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
<iAIInflationPercent>75</iAIInflationPercent>
<iAIWarWearinessPercent>70</iAIWarWearinessPercent>
<iAIPerEraModifier>0</iAIPerEraModifier>
<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
<Goodies>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_SETTLER</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_WORKER</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs/>
<AIFreeTechs/>
</HandicapInfo>
</HandicapInfos>
</Civ4HandicapInfo>
If you want to copy these settings to try them, go ahead.
<HandicapInfo>
<Type>HANDICAP_TWEAKED</Type>
<Description>TXT_KEY_HANDICAP_TWEAKED</Description>
<Help>TXT_KEY_HANDICAP_TWEAKED_HELP</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>50</iAnimalAttackProb>
<iStartingLocPercent>50</iStartingLocPercent>
<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
<iGold>0</iGold>
<iFreeUnits>10</iFreeUnits>
<iUnitCostPercent>80</iUnitCostPercent>
<iResearchPercent>80</iResearchPercent>
<iDistanceMaintenancePercent>65</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>70</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
<iColonyMaintenancePercent>100</iColonyMaintenancePercent>
<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
<iCorporationMaintenancePercent>100</iCorporationMaintenancePercent>
<iCivicUpkeepPercent>75</iCivicUpkeepPercent>
<iInflationPercent>75</iInflationPercent>
<iHealthBonus>2</iHealthBonus>
<iHappyBonus>4</iHappyBonus>
<iAttitudeChange>1</iAttitudeChange>
<iNoTechTradeModifier>60</iNoTechTradeModifier>
<iTechTradeKnownModifier>-50</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>50</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>50</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>500</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>120</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>5</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>5</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>0</iAIAnimalBonus>
<iAIBarbarianBonus>0</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
<iBarbarianDefenders>5</iBarbarianDefenders>
<iAIDeclareWarProb>50</iAIDeclareWarProb>
<iAIWorkRateModifier>0</iAIWorkRateModifier>
<iAIGrowthPercent>120</iAIGrowthPercent>
<iAITrainPercent>120</iAITrainPercent>
<iAIWorldTrainPercent>120</iAIWorldTrainPercent>
<iAIConstructPercent>120</iAIConstructPercent>
<iAIWorldConstructPercent>120</iAIWorldConstructPercent>
<iAICreatePercent>120</iAICreatePercent>
<iAIWorldCreatePercent>120</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
<iAIUnitCostPercent>100</iAIUnitCostPercent>
<iAIUnitSupplyPercent>100</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
<iAIInflationPercent>75</iAIInflationPercent>
<iAIWarWearinessPercent>70</iAIWarWearinessPercent>
<iAIPerEraModifier>0</iAIPerEraModifier>
<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
<Goodies>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_SETTLER</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_WORKER</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs/>
<AIFreeTechs/>
</HandicapInfo>
</HandicapInfos>
</Civ4HandicapInfo>