-Players don't understand odds. Sometimes they don't understand the actual concept of odds
i've yet to find any such person. a person that knows why 99% odds are better than 97% has sufficient knowledge.
-Players shun any negative event with fierceness enough to never play a game again if they find one. So the game must feel good.
negative events occur in all kinds of games, like games that don't allow quicksaving. civ is already decent in this regard. people those are bothered by this -RELOAD.
-Players get scared if they see too much intel
so what if some get scared seeing too much info on the screen.
a expanded UI option will do the trick.
i am not advocating to change the game to suit a particular crowd. i (a casual player) merely want working and balanced gameplay (no rifleman before 200 BC ) and flexible enough to meet the need of 'all' kinds of crowds. no extra game options?
how hard it would have been it to program for a game option of future era with GDR?
also i simply fail to see how can they neglect the outcome of integrating a 'ruins weapon upgrade system' without any limit on the upgrade era.
A- "lets add a unit upgrade ability to ruins"
B- "COOL, this will give a nice 'bonus feeling' to the players"
now this where C should have come up
C-"but if somehow one got multiple of these types on same unit.wouldn't that break the game"
this was the first thing that came to my mind when i read it on arioch's site (i assumed they would have limited the upgrades on units). now either C didn't show up or other guys responded like this
"who the hell is this guy. did somebody ordered a pizza?"
i want my money back