I mean it! Damn, a road is a road, you just walk on it!
"Move it, you lousy bag of bones!" - "Sorry, sarge, looks like we just crossed the border. Me legs just won't carry me on this friggin enemy road..."
Railroads are another case, but railroads are missing from FFH.
If it's something about being wary in the enemy territory, it should be a CHOICE for the player to proceed cautiously. Anyway, what makes commando units so different? Are they the only ones with driving licenses valid for abroad? If they can proceed further unnoticed, this would be better accomplished via invisibility (temporary, maybe, or with an expiry chance). Hell, even siege units can use enemy roads! What's the justification for that?
So, I think all units should be given the ability to use enemy roads, and Raiders promotion should be changed accordingly.
Now, about destroying roads (obviously an issue if the above is implemented) - it should be possible, of course, but it shouldn't be easy. It's a hell of a job for worker with a spade to do any meaningful damage to a road (any road, btw; enemy roads might be even more difficult to raze), not to speak of a soldier with a sword. So, until researching blasting powder, to destroy a road you should use either an elementalist mage, or a worker troupe. Military units might be used in certain limited circumstances, eg on a forested tile. Anyway, non-magic and non-dynamite removal of a road should take several turns.
"Move it, you lousy bag of bones!" - "Sorry, sarge, looks like we just crossed the border. Me legs just won't carry me on this friggin enemy road..."
Railroads are another case, but railroads are missing from FFH.
If it's something about being wary in the enemy territory, it should be a CHOICE for the player to proceed cautiously. Anyway, what makes commando units so different? Are they the only ones with driving licenses valid for abroad? If they can proceed further unnoticed, this would be better accomplished via invisibility (temporary, maybe, or with an expiry chance). Hell, even siege units can use enemy roads! What's the justification for that?
So, I think all units should be given the ability to use enemy roads, and Raiders promotion should be changed accordingly.
Now, about destroying roads (obviously an issue if the above is implemented) - it should be possible, of course, but it shouldn't be easy. It's a hell of a job for worker with a spade to do any meaningful damage to a road (any road, btw; enemy roads might be even more difficult to raze), not to speak of a soldier with a sword. So, until researching blasting powder, to destroy a road you should use either an elementalist mage, or a worker troupe. Military units might be used in certain limited circumstances, eg on a forested tile. Anyway, non-magic and non-dynamite removal of a road should take several turns.