What's so good about corporation?

Enginseer

Salientia of the Community Patch
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I hate them, what's so good about it?
 
If you are not using state property, Sid's Sushi and Mining are great boosts for your empire. Some games I favor state property, others I like going the corporation route. It depends on what you are planning for that game.
 
If you are not using state property, Sid's Sushi and Mining are great boosts for your empire. Some games I favor state property, others I like going the corporation route. It depends on what you are planning for that game.

What do they boost?
 
Sids Sushi adds food and culture to every city that it is in. Mining adds hammers. The number of each (food, culture, hammers) is linked to the number of resources that you own or trade for that the Corp uses. Unlike resources otherwise, each instance of a resource benefits your city. For example, if you have three iron mines, Mining Corp will increase the hammers in every city where it is built by three times what one mine would give you. Also, by founding the corporation in your Wall Street city, you will get more than enough extra gold to make up for the cost of building the corporation branches in other cities. By judiciously managing this, you also end up increasing the empire's overall gold income.
 
Corporations are too tedious for any game speed above marathon. Nonetheless if done properly they can bring in yields that far outstrip state-property. But by that time you'd be in modern era and someone would be dangerously close to culture or space. IMO just go sp+caste and spam workshops everywhere.
 
Mining Corp is fantastic. +1 hammer for all copper, iron, coal, gold, silver resources to all cities that it is spread to. Minus some gold, but you won't miss it too much. Getting +20-something hammers to all cities you spread it to is so powerful. I don't share Mining Corp with any other civ, it's that strongl.
 
Corporations are too tedious for any game speed above marathon. Nonetheless if done properly they can bring in yields that far outstrip state-property. But by that time you'd be in modern era and someone would be dangerously close to culture or space. IMO just go sp+caste and spam workshops everywhere.

If you like playing the long game with a peaceful victory condition, instead of playing for an early military win, then corporations really shine.
 
^^ yeah they are more important for a space win. Mining can boost your empire's hammer output by 25% easily, and Sushi can boost your pop by 2-3 per city, they can be very powerful
 
More,
Unless the hammers or food boost is very high, corporations give positive gold:

4 gold in HQ is actually 12 due to multipliers; this balances 24 gold maintenance in each
city due to courthouses.
 
In particular they are extremely useful for newly settled or conquered cities. (Newly settled, in the corporation era? Well, imagine that one of your enemy's cities just burned down.) 20 extra hammers in a developed city is nice; but 20 extra hammers in a new city on top of 1 from the square it was settled on is astronomical. With extra hammers and food you can rapidly grow the city to the point where it can produce research, supporting a thrust to space, or produce military units to aid an ongoing campaign. Either way, it goes far more quickly from liability to asset.
 
Enginseer, you cant do math? You don't recognize whats good about something when it's plainly written on Civopedia???
 
It really depends on how many corp resources you have / can trade for. E.g. if Mining was to bring you >20H / city, like in the example above, favoring corps over SP would be your best bet for a quick space win in a huge empire... in your support cities you only need production boosters and a CH, maybe a granary and you can let it build wealth / research for the rest of the game. Corps can be more powerful than SP for space races as long as you have a decent amount of resources. (If you don't, the corp will make gold for you, but this is not necessarily competitive with the extra pop / hammers you could gain from SP unless you risk spreading it to the AI.) Obvioulsy, if your plan is to go conquest, dom or diplo, you should never waste time on them...
 
Mining Inc. is awesome for production and Creative Constructions for setting up cultural defense in newly captured AI cities bordering another AI. Sid Sushi also adds culture, but it's far less efficient than Creative Constructions. Yes, Sid Sushi also adds food, but even there Cereal Mills is far more efficient.
 
People have already extolled the virtues of Mining Inc (huge production bonus), so I'll talk about Sid's Sushi Co.

Simply put, SSC offers a huge amount of food production, which is difficult in the extreme to get any other way. Cereal Mills is unfortunately just not as good, given the lack of culture and the fact that on most maps you will have an excess of seafood before an excess of grains. You could probably get something good done on Pangaea low-seas, though. The result is that you end up with many more specialists in every city, and can "fix" food-light cities in the same way that Mining "fixes" production-light cities. It lets you essentially escape the inherent weakness of endgame cities: the fact that they cannot grow past the maximum size allowed by their tile load, and even reaching the maximum size requires a huge sacrifice in terms of production and commerce. It's this ability to "break" the game that makes Sid's Sushi Co good.

As an added bonus, it's a great wonder to build in your (presumably captured) Wall Street holy city. Tons of gold out of that. Pays for itself almost all of the time.
 
Yes. Sushi can easily mean 3-4 more specialists, which is amazing, that's 8 hammers which is almost as good as what mining would give you and much more if running rep
 
Yes. Sushi can easily mean 3-4 more specialists, which is amazing, that's 8 hammers which is almost as good as what mining would give you and much more if running rep
Well, I wouldn't really use Sushi for production. It's best for Rep scientists or merchants (or artists if going for culture). And the reason why it's very often better than CM has already been mentioned. Most often than not you'd have much more seafood on the map than grains. Sushi can't compete with Mining's production on most maps.
 
I hate them, what's so good about it?
Does your computer not have Civopedia on it?

Look...
Sushi = more people, equals higher pop, potentially more production/specialists
Jeweler = more $$$ and culture
Creative Const = more prod and culture
Mining = production

Put these Corp's HQs in your "financial capital" and spread them to the 4 corners, you no longer need to tax to maintain your empire, you can put all income toward science/culture/espionage....
 
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