What's the largest city you grew?

Population 53.



Has potential to reach a larger (120 or so) size though, but I completed Utopia.
 
Biggest legitimate city I have ever grown was around 55. Granted this was on settler and I had built every food bearing building/wonder and had only 2 cities.
 
It makes no real sense to grow beyond about 50-55. There are only 36 workable tiles and 15-17 specialist slots possible. After that the pop is just adding one hammer as an unemployed citizen, and, dependin on the terrain this could be happening a good deal before too.
 
Biggest I ever grew myself was 46 as Napoleon, I could've probably got it bigger but there were strategic resources in the rings that I chose to work as mines and there was a mountain i think. But I have put down a 56 size city just for fun in WB hehe
 
... How the F do you guys do that?! Best I ever did (on king) was a 40. How does anyone get into the 50's, even with terrace farms?
 
I got a little bit past 50. With all buildings and wonders, all tiles and specialist buildings are filled at 50, inhabitants past that are unemployed and contribute two hammers. Atleast with the tech and buildings I then had.
 
... How the F do you guys do that?! Best I ever did (on king) was a 40. How does anyone get into the 50's, even with terrace farms?

Inca may have an edge on the Aztecs for massive cities. You'll need:

1.) A river. You'll need long stretches of riverside farms to facilitate early growth.
2.) A desert start for Petra. Hence, a Sandstorm map.
3.) Food Wonder Combo: ToA + HG
4.) Religion: Fertility Rites Pantheon, Swords to Plowshares follower AND STICK TO BEING PEACEFUL. Feed The world is prolly also good, if you want to go pure food, but I'd rather get Religious Community for massive production.
5.) Proper Tech beelines: You'll want to get ot Industrial as fast as possible for two main techs.

Get one or two of your luxes up and running, then beeline to Mathematics for HG, then Currency for Petra. Philosophy for NC because it speeds things up a bit, and gives you something to build on the way to Civil Service (first Major Beeline). Then Scientific Theory for Public Schools. Oases and Lakes count as freshwater, keep that in mind, so a Petra'd Desert near an Oasis will have 3 food rather quickly.

After this, take a look at the lay of the land. If you don't have more than five non-river Terrace Farms, go for Biology for Hospitals. Otherwise, go to Fertilizer.

6.) CSes: Naturally, get allied with Maritimes.

7.) We Love the King Day: do everything in your power to get We Love the King Days on the city you want to raise. Remember, a City with a unique luxury pays for the happiness cost by itself.

Now, some strategics will end up on your Terrace Farms. Up to you if you replace those improvements, or just wait for Great People to get out and settle them there.
 
By the time I got to 104, I was making ridiculously bad trades to get whatever luxury I needed for We Love the King.
Also helps to have a lot of maritime CS on the map and ally them all at the earliest opportunity.
 
Around 50 with a petra+hanging garden city in an immortal game.
2 martime CS , and the +1 food for temple/shrine as a religious help.
And yes , majority of turns I was under the 'we love the king' buff.
 
Someone posted that only ToA and Floating Gardens boost base food so that would be 200(the city also can give a max of 4 food with tradition +2 policy. We will assume there are no Maritime CS)*1.25=250. That would support the 36 citizens (72 food) + 20(?) specialists (20 food). I think unemployed eat two food per now since the one change so thats 79 unemployed for a total of 135 citizens. Of course that could be boosted by merchantile CS and +/- based on the real max number of specialists (I just guessed at 20). I would love to know how long it would take to grow so large though since the amount needed to increase by one citizen gets higher each time, and the bonuses on surplus food will also drop each time since some more will be eaten by each new citizen.

EDIT: Ahh yes, I forgot about food from buildings and wonders and religion too. So at least maybe 142 with those. Then you could get a temporary extra citizen once you stagnate by building the CN Tower, although they would just eventually starve.

What's the max Maritime CS someone has seen with the max CS selected in Advanced options?

Does We Love the King boost base or surplus food?

Thanks.
 
I'd say without editing the map to have 36 wheat and rivers everywhere, the only way I ever get massive pop is Monty on lakes since lakes give four food with Floating Gardens and Floating Gardens adds 15% to the base food, not surplus. So I grab that and Temple of Artemis ASAP then the city grows like crazy.

EDIT: Does anyone know the formula for the amount of food for each population point increase?

Thanks.
 
I managed to get Athens to grow to a population of 43 on an emperor game once. It was built on a desert, but after beelining currency, I got Petra built and Lordy did I just consider the game won by that point. Then I just spammed farms everywhere. Never happened again though. I usually get them to 30 by the end of a game on a normal game
 
The largest i'v got ever had was when i played as France one time, Paris got up to 34. 3 Maritime city states that were allies and it was in South America in the rainforest. Only had 4 cities and only fought a war because i was attacked. Marched my units north to north America and conquered all of Egypt.
 
You can have up to I think a 49-size city (IIRC) considering 35 workable tiles and a few more specialist slots. After that it's unemployed citizens.

I really think unemployed citizens should get boosted to +2 production. Adds more strategy - if one of your flatland cities needs some emergency production, pull a few guys off the TPs.


I think the unemployed should drain production from cities not add it.
 
I think the unemployed should drain production from cities not add it.

That really makes no sense, considering how a high unemployment rate drives wages down and makes construction projects of wonders cheaper.
 
That really makes no sense, considering how a high unemployment rate drives wages down and makes construction projects of wonders cheaper.


That's a good point in a sense. There are, however, other parts of a high unemployment scenario that would also need to be known before concluding that the high unemployment would actually encourage Wonder (or large buildings in general) construction. And these are the overall capital/credit that's available in such a nation, and the skill level of the workforce.

Plenty of 2nd/3rd world countries have masses of people with nothing to do, yet their potential cheap labor is for naught if no one is interested or capable in putting any capital forth or issuing credit to do it. And many of these countries are with populations that lack the skills necessary to effectively carry out large complex projects, and/or their methods of doing so would drag out the time leading to a drag on costs that did benefit from the cheap labor.
 
Top Bottom