1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

What's the *last* tech you acquire in each era?

Discussion in 'Civ3 - Strategy & Tips' started by BuckyRea, Jan 14, 2011.

  1. BuckyRea

    BuckyRea Boldly Going

    Joined:
    Jan 19, 2005
    Messages:
    1,415
    Location:
    Texas
    I tend to get construction last among the ancient techs, navigation last among the medieval, and flight last among the industrial age techs. But it's always a struggle trying to figure out which one I least need to rush to.
     
  2. Jokeslayer

    Jokeslayer Dedicated

    Joined:
    Jun 28, 2007
    Messages:
    481
    Location:
    Haxxing Meisen's combats
    Monarchy for the Ancient techs (I'm not going to use it and I'm rarely going to get to build the Hanging Gardens anyway, so why bother?)

    For the Medieval techs, I frequently don't bother with Printing Press, Democracy or Free Artistry. I skip Navigation if I think I'll miss or don't want Magellan's Voyage and if I don't anticipate a war before Military Tradition or if I think my military can handle it I skip chivalry too. So any of those. Of the ones I do get, Magnetism is usually last

    For Industrial techs, there are again a bunch I don't bother with - Ironclads, Communism, Fascism, Advanced Flight, Amphibious Warfare (I'll sometimes pick up those last two, they have fun units, but generally I do it after a few Modern Age techs or as part of peace or something). For the ones I do get, Motorized Transportation is usually last unless I'm under attack and need tanks sooner.
     
  3. ChaosArbiter

    ChaosArbiter Chieftain

    Joined:
    Mar 7, 2007
    Messages:
    903
    Location:
    Wisconsin
    The last tech I normally acquire? Monarchy (I usually don't get it until Education/Gunpowder, when I get it in a trade), Democracy (I rarely if ever get it), and Advanced Flight or Ironclads (likewise). If you mean among techs you're required to get for age advancement, then it changes to Currency (usually) or HBR; Magnetism/Theory of Gravity (I believe I usually go for ToG first, but sometimes I switch); and Flight.

    Edit: I should note that I also never go for Printing Press or Chivalry on my own - I only pick those up via trades, but I usually get them relatively early. If I can, I try to pick up Communism/Fascism in trades (the former more for Police Stations than the govt, the latter for the heck of it), and I usually research Amphibious Warfare after (if German) or before (if not German) Motorized Warfare - Panzer > Marine > Tank, in my book, particularly since Rubber is fairly easy to get, but I tend to not have Oil nearby or hooked up.
     
  4. Bowsling

    Bowsling Chieftain

    Joined:
    Nov 14, 2008
    Messages:
    5,000
    Location:
    Ontario, Canada
    I imagine you mean techs not required for advancement (with the exception of navigation)? In that case, I think Construction is the last for the AA, but occasionally Polytheism, and HBR if there are no horses. In the middle ages, almost invariably Theory of Gravity, unless it's some strict builder or OCC 20K game, in which case it might be Metallurgy. In the IA, it's usually Motorized Transportation.
     
  5. Spoonwood

    Spoonwood Grand Philosopher

    Joined:
    Apr 30, 2008
    Messages:
    4,837
    Location:
    Ohio
    Construction or Currency. Magnetism or Metallurgy. Flight.
     
  6. Ceoladir

    Ceoladir Come Fly With Me

    Joined:
    Jul 14, 2009
    Messages:
    8,460
    Gender:
    Male
    Location:
    Michigan
    Construction, Magnetism, Electronics?, Integrated Defense.

    I put Electronics with a question mark since I can't remember if it is the last tech on the bottom of the Industrial tree, but the one on the bottom right is the one I almost always get last.
     
  7. Bowsling

    Bowsling Chieftain

    Joined:
    Nov 14, 2008
    Messages:
    5,000
    Location:
    Ontario, Canada
    You need Electronics for Mass Production, which you need for Motorized Transportation. So researching it last would be fairly difficult :p. But seriously? I almost always beeline Scientific Method to get the Electronics slingshot. It works so well.
     
  8. Ceoladir

    Ceoladir Come Fly With Me

    Joined:
    Jul 14, 2009
    Messages:
    8,460
    Gender:
    Male
    Location:
    Michigan
    Well, the tech that comes last on the bottom, that is the one I usually get last.
     
  9. ChaosArbiter

    ChaosArbiter Chieftain

    Joined:
    Mar 7, 2007
    Messages:
    903
    Location:
    Wisconsin
  10. Bowsling

    Bowsling Chieftain

    Joined:
    Nov 14, 2008
    Messages:
    5,000
    Location:
    Ontario, Canada
    Ah. I stand corrected.
     
  11. DWetzel

    DWetzel Chieftain

    Joined:
    Jan 23, 2008
    Messages:
    1,262
    Count me in the (assuming we're not talking about optionals) group of Construction (occasionally Currency, if Construction is available); Magnetism (only because someone usually gets me Metallurgy), and probably Flight (unless someone gets it for me, them Motorized Transportation).
     
  12. Raliuven

    Raliuven Chieftain

    Joined:
    Jun 21, 2010
    Messages:
    1,428
    Location:
    Minnesota
    The bottom one is Radio. It is either that or flight for me. I might pick up Radio for trading if I pick up ToE and run that line. Otherwise, if I am far ahead, I go for Industrial (if it isn't around arlready) and head towards motors.

    I've never researched to the end of the modern era, so . . . .
     
  13. Ceoladir

    Ceoladir Come Fly With Me

    Joined:
    Jul 14, 2009
    Messages:
    8,460
    Gender:
    Male
    Location:
    Michigan
    Radio isn't in Conquests. :p
     
  14. WhiteRabbit

    WhiteRabbit Chieftain

    Joined:
    Jan 4, 2011
    Messages:
    29
    Polytheism or Construction, Magnetism then Flight. (I play Vanilla).

    Of the modern era, it doesn't seem to matter which techs one goes for after the spaceship techs, they all seem to be useless at that point.
     
  15. Ataxerxes

    Ataxerxes Chieftain

    Joined:
    Jul 29, 2009
    Messages:
    3,073
    Most optional techs I don't research. I'm a Republic player, so I don't research things like Democracy, Monarchy, Navigation. I'll take a trade, however.

    Last in AA is usually Polytheism.

    Medieval - Metallurgy. Obsoletes the Statue of Zeus, which I love.

    Industrial - usually Flight. I go hard to Replaceable Parts and then Motorized Transportation for Tanks.

    Has anybody ever finished the entire modern era techs?
     
  16. ChaosArbiter

    ChaosArbiter Chieftain

    Joined:
    Mar 7, 2007
    Messages:
    903
    Location:
    Wisconsin
    On Chieftain.
     
  17. Spoonwood

    Spoonwood Grand Philosopher

    Joined:
    Apr 30, 2008
    Messages:
    4,837
    Location:
    Ohio
    On Sid. Not me, I've only done that on Deity, but for some of the histographic games you'll find they completed the entire modern era.
     
  18. SuperBeaverInc.

    SuperBeaverInc. Groucho

    Joined:
    Apr 10, 2003
    Messages:
    14,923
    Location:
    British Columbia
    Ancient - Usually Currency or Construction, since I usually finish the entire ancient tech tree through research or trades.
    Medieval - I don't usually bother with Free Artistry, only getting it when the AI includes it in a trade for an industrial tech
    Industrial - Advanced Flight. Never bother with it.
    Modern - I don't usually get far enough for things like Robotics or Genetics
     
  19. Ceoladir

    Ceoladir Come Fly With Me

    Joined:
    Jul 14, 2009
    Messages:
    8,460
    Gender:
    Male
    Location:
    Michigan
    Free Artistry is very useful for a 20k game.
     
  20. SuperBeaverInc.

    SuperBeaverInc. Groucho

    Joined:
    Apr 10, 2003
    Messages:
    14,923
    Location:
    British Columbia
    Yes, but most of my games end with me crushing the rest of the world with my military might. :p
     

Share This Page