whats the point of artillary?

useless

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artillary are rubbish! well because they have bombardment and way cant they attack like normal units?
 
They can't attack because they have no defensive value and would immediately "die". In order for the bombardment to be effective, you unfortunatly have to use them in stacks.
 
Artillery can't attack normal units because they are inaminate objects without help from a human ;)

Maybe if you actually played the game and didnt spend so much time posting really cool questions, you might learn something.

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Artillery are designed to bombard a city to reduce the health of the targets. That is the point of them in RL, and that is the point of them in Civ.
 
Artillery has its good and bad...

Good - Bombard the crap out of a city for an easy invasion. Also good for weakening attackers if you're being attacked.

Bad - Move slow and need escort (just like real artillery).
 
There's also benefit to reducing a city population with artillery since dropping a metropolis to a city, or a city to a town decreases the defensive bonuses of the units within.
 
but there still rubbish (to me that is)
 
Artillery is a very powerful HELP unit. Used in sufficient numbers (20+), it can reduce every enemy units in a stack to 1 hp, allowing your offensive units to kill them all easily without much risk. It's THE most efficient way of dealing with the AI Stack of Death, when 30 and more units invade your territory. Without artillery you'd loose far more units trying to get rid of that stack.
So please before you say it's rubbish, try to have good arguments supporting your opinion.
 
Originally posted by useless
but there still rubbish (to me that is)
Don't worry. As you play the game, you will find yourself in situations that will make you very angry, and you will come here to complain about it, and you will be told "Use a stack of Artillery to improve your odds", and you will eventually see the light. ;)


Just pulling your chain a little. Everyone has their own opinions here, and they are mostly valid.

:D
 
but ive never been in a situation when u need to stack cannons
 
Artillery is rubbish for one reason: the AI doesn't know how to use it. Which isa shame really, if anyone's planning on making a scenario based with any amount of siege warfare, they won't be able to include it.
 
Originally posted by useless
but ive never been in a situation when u need to stack cannons

You never attack size 12+ cities ? :)
If that's too easy (like there is only spearmen to defend it against your tank), maybe you should play at a more difficult level.
 
Artillery is far, far better than cannons
1) Artillery are not 'wheeled', meaning they can go over mountains or jungle without a road
2) Attack is 12, not 8
3) Range is 2, not 1
4) Rate of Fire is 2, not 1

Once you get to mid industrial era (prior to tanks), your best attacker strength is 6, while an infantry fortified in a metropolis has a defense of 22.5, IIRC. If the city is on a hill, then that defense is 27.5. You'll probably lose more than 5 cavs for each infantry, and every turn that you don't take the city. they'll just draft more and more.

Artillery can a) reduce the population to below 13 or below 7 to reduce defense, b) redline defenders (put them down to 1 hp), and c) destroy things like barracks that let them heal every turn.

However, you need large stacks of artillery to do this, so blitzing doesn't work. A slow steady war is all that is possible at that point.
 
All seige equipment gives a few very important benefits. Seige equipment wears down a static position without offering the opportunity of loss to you or promotion for them or the chance at gaining a leader and it reduces all those resisting residents to corpses.
 
Blitzing is possible with "settler creep" strategy/exploit.

Even refraining from that, fairly quick advances are possible. You need one or two turns to get the Arty stack into range, usually, and, if you've got the kind of numbers you should be having, one turn to wreck a metropolis. "Wreck" defined as knocking beneath size seven and redline all defenders. The same turn, you take the place with Cav and, if counterattacks seem likely, fortify it with Infantry.
 
I think that artillery is very helpful.

When I am about to invade a city, I usually have one defensive unit, one artillery unit, and three attack units. First, I will use the artillery, and hopefully that reduces the health that the defender of the city has, and then I attack the city. If I kill the defender(s), I move the defensive unit to fortify in that city.
 
Artillery is awesome at crippliling enemy forces.
 
Hmmm you all are posting very good reasons, I think I might actually try bombardment units and see if they help out significently enough, if they don't help after a few games, I'll come back and call them Rubbish ;)
 
Artillery is perhaps the best unit in the game! Last month I played a game where I had a large chunk of territory. But finally, the AI ganged up on me. The Zulu sent a stack of 26 units to the west, and the Persians had 26 units approaching from the east. Not weak units either, they had infantry, and I had not yet built any tanks.

Rather than cranking out loads of more cavalry, which would soon be obsolete, I cranked out artillery. The stacks of 26 units were weakened, and then one by one picked off, over a series of about 3 turns each. This went on for about 20 turns. My enemies kept sending stacks and stacks of units. Then they would ask for peace, but demand way too much. I didn't give in. My artillery kept them from taking any cities. I counter-attacked when they were in the open on flat land.

Eventually, I built tanks. This ended the standoff. I must have killed over 200 enemy units during that phase. Sure, I lost a few, but mostly it was my artillery that kept them at bay. Artillery rocks!!!
 
Artillery is good to stop ships that are bombarding your coasts too. If the ship is injured, the AI will send it back to port to heal, so if you are getting bombarded by a stack of frigates and you don't have a navy, you can get rid of them with artillery.
 
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