What's the point of floodplains?

Seems that way, yes.

Its hard to differentiate them in a balanced way now that health is gone. Just giving +1 food would be unbalancing.

This is part of the problem of the lower yield design they have; discreteness issues kick in much sooner and make it much more difficult to have much differentiation.
 
Seems that way, yes.

Its hard to differentiate them in a balanced way now that health is gone. Just giving +1 food would be unbalancing.

This is part of the problem of the lower yield design they have; discreteness issues kick in much sooner and make it much more difficult to have much differentiation.

That's very disappointing. I was all glad that I was surrounded by floodplains too.
 
Flood Plains have a much more limited selection of possible resources than Grassland.

I'm guessing that they were originally designed to be 3F tiles, but the devs couldn't come up with a drawback that would prevent them from being OP. That probably explains the limited resource selection. It suggests that they kept nerfing them repeatedly, but finally admitted defeat as release approached.
 
Flood Plains have a much more limited selection of possible resources than Grassland.

I'm guessing that they were originally designed to be 3F tiles, but the devs couldn't come up with a drawback that would prevent them from being OP. That probably explains the limited resource selection. It suggests that they kept nerfing them repeatedly, but finally admitted defeat as release approached.

I think they could be easily balanced by surrounding them with desert tiles. Sure you get an early growth boost out of them but after civil service they yield 5 food instead of 4 which isn't that great of a bonus, and then you still have the drawback from the desert tiles. Would be more interesting and fit how it is in the real world with, for example, the Nile or Euphrat and Tigris.
 
Seems that way, yes.

Its hard to differentiate them in a balanced way now that health is gone. Just giving +1 food would be unbalancing.

This is part of the problem of the lower yield design they have; discreteness issues kick in much sooner and make it much more difficult to have much differentiation.

Along these lines, all of the food resources improvements are useless also. There is no difference between putting a farm and the plantation/corral/etc down. In fact, the farm is BETTER because if it is irrigated or you have biology it will produce more than the improvement. This is made even worse by the fact that you can only improve food tiles with their paired improvement. In the end it means wheat is quite good, but everything else is garbage.


And yes, I'm pretty sure flood plains count as deserts for solar plants.
 
The point of flood plains is that they enable you to settle in the middle of deserts if there is a river there. Grassland in desert would look pretty strange.
 
There's a lot of game balance issues that I think need to be addressed.

Personally, I don't think it would be over the top for flood plains to get one more food (or maybe +1 gold). They don't appear in vast numbers on most maps so have limited impact.

And I'm not sure what the developer's thoughts were on cutting back some bonus boosts like mines that only give +1 hammer instead of a more traditional +2 hammers. Is there a hard cap in the UI that they can't show more then a +5 bonus with their icon system?

The fun thing is that you can now build farms on hills... and on desert tiles... which is just weird.
 
Along these lines, all of the food resources improvements are useless also. There is no difference between putting a farm and the plantation/corral/etc down. In fact, the farm is BETTER because if it is irrigated or you have biology it will produce more than the improvement. This is made even worse by the fact that you can only improve food tiles with their paired improvement. In the end it means wheat is quite good, but everything else is garbage.


And yes, I'm pretty sure flood plains count as deserts for solar plants.

That is pretty sad, what's the point of food specials then?
 
That is pretty sad, what's the point of food specials then?
Umm, he's wrong about that: All 'bonus resources' add +1 (Barring fish, but that's a different case) food to the base tile. They all also have improvements that add other bonuses: Sheep/bananas/wheat/deer have improvements that give +1 food on top of the +1 base food, while Cows will give +1 production. They're better than farms until irrigation comes around, at which point they're equal to riverside ones. They're still better than non-riverside ones until fertilizer late in the game.
 
The Wheat resource is the only farmable food resource in Civ5. You end up getting the base tile +1 for wheat +1 for farm +1 for farm tech (civil or fertilizer). The main caveat of wheat is that it can only show up on Plains and Floods, never Grassland.

Therefore, the highest food tile in the game is a flood plain with farmed wheat. 4 base food going to 5 after civil (since fp are always bordering a river). At best, Grasslands will be 4 food total.

I'm curious how easy it would be to mod in entirely new resources, like say corn. Probably be important for balance when the modder removes the city state bonus resources :lol:

Cheers!
-Liq
 
Along these lines, all of the food resources improvements are useless also. There is no difference between putting a farm and the plantation/corral/etc down. In fact, the farm is BETTER because if it is irrigated or you have biology it will produce more than the improvement. This is made even worse by the fact that you can only improve food tiles with their paired improvement. In the end it means wheat is quite good, but everything else is garbage.


And yes, I'm pretty sure flood plains count as deserts for solar plants.

Needs to be fixed. Lame.
 
Ya I didn't quite calc that right when it was late at night and I was cranky. But the fact that they're still only equal to irrigated/fertilized farms while wheat is a power resource is pretty sad.

Flood plains in a swath of desert doesn't seem very common. I more often see 4 floodplain squares at the mouth of a river surrounded by whatever else.
 
Yes, wheat doesn't seem to do anything. It gives you a +1 bonus to food on that tile, and that's it. Improving it with a farm gives you no extra benefit - you get the +1 bonus to food regardless of whether you improve it or not. It's actually better to build the farm next to fresh water than it is to build it on wheat. Building a farm next to fresh water will give you an additional +1 food with Civil Service, while building a farm on wheat doesn't give you any special advantages.
 
Wheat on floodplains is the best food resource in the game.
Wheat on plains is okay after fertilizer (but overall sucky).

Flood plains have the benefit of:
- being always on rivers (hydroplant, civil service)
- desert hills being just like any other hill (thus not inferior anymore)
- usually having a gold resource nearby
 
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