Seems that way, yes.
Its hard to differentiate them in a balanced way now that health is gone. Just giving +1 food would be unbalancing.
This is part of the problem of the lower yield design they have; discreteness issues kick in much sooner and make it much more difficult to have much differentiation.
Flood Plains have a much more limited selection of possible resources than Grassland.
I'm guessing that they were originally designed to be 3F tiles, but the devs couldn't come up with a drawback that would prevent them from being OP. That probably explains the limited resource selection. It suggests that they kept nerfing them repeatedly, but finally admitted defeat as release approached.
Seems that way, yes.
Its hard to differentiate them in a balanced way now that health is gone. Just giving +1 food would be unbalancing.
This is part of the problem of the lower yield design they have; discreteness issues kick in much sooner and make it much more difficult to have much differentiation.
Is there a hard cap in the UI that they can't show more then a +5 bonus with their icon system?
Along these lines, all of the food resources improvements are useless also. There is no difference between putting a farm and the plantation/corral/etc down. In fact, the farm is BETTER because if it is irrigated or you have biology it will produce more than the improvement. This is made even worse by the fact that you can only improve food tiles with their paired improvement. In the end it means wheat is quite good, but everything else is garbage.
And yes, I'm pretty sure flood plains count as deserts for solar plants.
Umm, he's wrong about that: All 'bonus resources' add +1 (Barring fish, but that's a different case) food to the base tile. They all also have improvements that add other bonuses: Sheep/bananas/wheat/deer have improvements that give +1 food on top of the +1 base food, while Cows will give +1 production. They're better than farms until irrigation comes around, at which point they're equal to riverside ones. They're still better than non-riverside ones until fertilizer late in the game.That is pretty sad, what's the point of food specials then?
Along these lines, all of the food resources improvements are useless also. There is no difference between putting a farm and the plantation/corral/etc down. In fact, the farm is BETTER because if it is irrigated or you have biology it will produce more than the improvement. This is made even worse by the fact that you can only improve food tiles with their paired improvement. In the end it means wheat is quite good, but everything else is garbage.
And yes, I'm pretty sure flood plains count as deserts for solar plants.