RedRover57
Emperor
- Joined
- Nov 1, 2010
- Messages
- 1,014
In my current game I took over China's capitol around turn 150. According to the Diplomacy window they had adopted 5 SP in Tradition and the capitol had around 15 pop and a very large culture border. However, after puppeting I found out that the capitol only had a granary and market (no monument or library at least?!) and the land was almost totally undeveloped. The only improvements were on the 2 luxuries - there was a huge track of undeveloped river tiles (no farms whatsoever), 2 undeveloped cow tiles and 1 undeveloped horse tile. There were also no wonders built in the capitol, even though China basically turtled in 3 cities the whole game so far. No wonder they were totally gimp and didn't even make it to Cho-Ko-Nus - they "defended" against my longsword Mohawk upgrades plus trebs with a few warriors and archers. This isn't the first time that I noticed the China AI not having a clue how to play post-patch. Anyone else noticing this?
Also, what's up with Monty AI post-patch? He is always friendly now and usually doesn't even care if I place a city near his borders. It's like the patch emasculated him. It's almost like the patch has caused the AI's to do the opposite of what they used to do (for example, Alex usually turtles with Tradition now while Suleiman spams cities). Really bizarre.
Edit: I should note that I am witnessing this strange AI behavior on Emperor (and also King) difficulty.
Also, what's up with Monty AI post-patch? He is always friendly now and usually doesn't even care if I place a city near his borders. It's like the patch emasculated him. It's almost like the patch has caused the AI's to do the opposite of what they used to do (for example, Alex usually turtles with Tradition now while Suleiman spams cities). Really bizarre.
Edit: I should note that I am witnessing this strange AI behavior on Emperor (and also King) difficulty.