When we basically decided to scrap this game I continued to play turns as a backup to help our friends GONG. I just did not want them to suffer from a BABE exit. The basic plan was to continue at least until we had played the GLib gambit and that is by now fairly close (10-15 turns). When Council/Free hit the IA GONG will hand over control of the GLib town to us so we gain the techs held by Council/Free. Then turn it back over to them. I planned on running the position until we got close to marines and then turn every town over to GONG control as planned.
Now the current situation. We control our mainland and three minor islands. Two of them are completely rimmed with units the third has seen a SABER Warrior sitting on the peninsula. Now 5 SABER Caravels are approaching so I have planned to gift the closest town to GONG forcing SABER to first DOW us to take out the Warrior between their landing beach and the town and then DOW GONG if they want a town. Funny, right?
Units are close to the island to fill all remaining coasts and deny them a secondary landing site. I am just waiting for response from GONG before playing the turn.
All other coasts on all other islands are covered. We have a good output of Knights soon to be upgraded to Cavalry. I fear the last 20 turns of basic inactivity has given Council time to close up their island coasts too so another landing at their island is probably out of the question now. So do we stop churning out Knights/Cavalry since they probably wont see battle anyway or do we send as many as possible to the island to fight SABER?
After Mil Trad we stop research until we get the IA techs from Council/Free, right? Workers finish clearing marsh/jungle from coastals and then start fortifying those tiles in preparation for marines (should be all of a sudden stay in the game?). I will concentrate Galleys to the two sea lanes we use, no need to have coasatal guards anymore, we have coeverd all coatsal tiles with usnits now so need no advance warning. I have been running a number of small fringe town unconnected to be able to produce Warriors in them. We have a good economy so should be able to upgrade them to IA units in time for defense vs. Marines.
that is about it. Should I play a few more turns for you to get up to speed and we talk extensively about the situation developing?
EDIT: DaveShack you are a mod, I have been experiencing an uncomfortable event today. when I tried to logon this morning my password did not work, then when trying to update it I was told by the system I had already requested the info the last 24 hrs. Surprised me since I had done no such thing. can you check if my account has been tampered with or someone has tried to tamper with it?