I started this thread for one reason. To see if am the only one which at the end is not happy how Civ 6 turn out to be. Its by far most content-fill game yet, but too much thing are out of the order, dont make sense, make game more boring etc. Lets start to order one by one mechanics which are good idea, but terribly implemented. You have World Congress, but its sessions start even not all Civ met each other -- who in the world thought it was way to be implemented ... then you have voting complicated in a unneccesary way. You have Ages, but in most cases they are useless --- you have Diplomatic victory but its a joke -- you can achive it by being worst kind of genocidal maniac. You have climate changes -- but they dont effect anything ... you have way to fight against them --- but in the end cant do nothing --- and there is no reason to care at the first place. You have loyalty , but it ended up being just another thing to make game boring because you cant settle outside you control of interest. You have free cities but they act like barbarians instead of some political entity. You have City states, but you cant pledge to protect them ... so they ended up being capture. You have Alliances, but its not related how alliances work in real world ... WW1 started because of alliances, and German and Austria didnt have military alliance, neither Serbia and Russia have religious alliance, neither France and Russia cultural ... it was just an alliance Not to mention AI and so many other things ... My question is are you satisfied how Civ 6 turn out to be. I am not talking about how much content there is , but how its been implemented and game mechanics.