For funsies and interest: what's everyone's ideal situation of the scripting side for Civ VI? What language does everyone hope Firaxis will be using (Lua? Python? JavaScript? Gobbledygook?) what specific methods and function do you hope will be implemented (eg. something akin to LuaEvents, an easy and stable way to save persisting data, etc)?
I'm hoping they don't switch back to Python. Having been using it recent, I'm very annoyed of the effects of accidentally mixing up my spaces and tabs in the leading whitespace...
And I really hope they add something like a LuaEvents that can trigger functions across networks, would be very useful for multiplayer compatibility.
I'm hoping they don't switch back to Python. Having been using it recent, I'm very annoyed of the effects of accidentally mixing up my spaces and tabs in the leading whitespace...
And I really hope they add something like a LuaEvents that can trigger functions across networks, would be very useful for multiplayer compatibility.