Discussion in 'Civ4 - Strategy & Tips' started by sinimusta, Jan 16, 2014.
Gotta finish it somewhere to actually get the fail gold
Well...so I had this rather unassuming-looking Maoi site...
...which on the face of it isn't too great. However, by the end of the game it had become this...a beast of a Maoi/Globe Drafting site.
Which was really rather good I thought
The site is ok, but the number of buildings you build and that you're even working specialists is weak play.
A MOAI-drafting-city should be kept as small as possible, because smaller-cities need less time to regrow. It btw. also needs no buildings, execept a Granary, a Theater and the Globe.
Keep up Seraiel! I posted this in response to cseanny's disbelief from a few posts back that you could build a good Maoi site with just 2 food resources and a plains hill (or in this case a grassland iron mine), not that it was an OMGWTFFTW Maoi site.
I was messing around a lot in this game, iirc it was an easy Emperor map so there are a lot more buildings there than I would usually build in a city if I was playing properly. It wasn't so much 'weak play' as 'slightly bored play'. I had stopped drafting rifles from that city a while back so the population already had time to recover by the time I took that screenshot and I wasn't paying attention to specialists by that point.
Why would you combine Moai and Globe? Sounds counterproductive to me.
There are specialists being worked, but not a spy specialist. Can I borrow your AI?
Moai works best in a city that has some initial strong tiles for the early happy cap and the rest coast.
Good example is Rome in Earth18, 8 strong land tiles for an early prod city and than it can grow without any worker actions into Moai coast tiles.
Works best as a non-Roman civ (not the capital), like France or Germany.
I can think of a few reasons actually, paarticularly playing as a Spiritual civ.
- The Maoi is a production site, so the Globe can be built relatively quickly withough having to resort to whipping half of your city's population out to get it.
- The Globe allows for a city with high population. The Maoi works best with a city with high population.
- The Maoi usually has the benefit of having lots of food for population regrowth. A good Globe drafting site needs the same.
And even when drafting from it, the tiles that get drafted away in a Maoi/Globe aren't really very good tiles - 2F1H1C for the ocean tiles for example is the same as a brown riverside farm. Most of the Maoi's production comes from the land tiles it works, the sea-tiles just give it a bit extra.
You're welcome to him...he's still the same AI that controls those suicidal workers
Size 20, to work all the Moai tiles, is not unreasonable to keep at happy cap with HR in the mid-game or resources+infrastructure in the late game.
I'd rather have the Globe in small, food-rich site for whipping/drafting. You don't need to whip half the city's population all at once; you're going to want a Courthouse, a Granary, a Theatre, possibly a Lighthouse, and a Barracks there, so you can dump whip overflow from all of that into it.
The problem is that those 211 or even 212-tiles are not worth working usually. You don't want to grow to size 20 to work those tiles, not for at least (like I said on page 1 already). Assuming you have a source of food, whipping is better.
Look at Seraiel's first post to this thread. It might be a bit hard to understand but all the relevant things are said there.
It's true both of you have said.
I'm confused. Explain?
The Globe does allow for a city with high pop, but it's more efficient to keep it small so that each whip costs less food.
But keeping it at size 20 when at war is going to be difficult, even with happy buildings/HR units propping it up. And the Globe is cheap - the hammers you're going to invest or whip into the likes of Markets and temples and other happy buildings to support that large population is going to be comparable to the 300 Globe anyway.
What, the same buildings you would have in a Maoi site then?
On the bottom of page 2 - was that a reply to my post about running a Maoi with 2 seafood tiles and a PH Mine?
No ^^. I will always (I think I do!?) use a quotation, @ your name, or mention said persons name in my response if thats the case. And quite frequently I build MOI, usually in longer games involving a Navy (IW/MOI). My Never!! just happened to be a random never (notice I usually talk longer about things in general?....like I wont shut up ).
One of the things I like about the Maoi (and I too build it quite often, hence my interest in this thread) is that on it's own it's nothing special but in combination with other National Wonders it's so versatile. Want a big unit production site to support your HE for map stomping, build the Maoi+Forge+Mil Academy/Police State or Globe/Nationalism. Need to get a Wonder built quickly, build and then whip it out in the Maoi. Haven't got a decent land-based NE site, etc. etc. And as you pointed out, need a quick Navy and have a land-locked HE, build IW in the Maoi site.
How do you build it in more than 1 city? Just completely cancel it in one city before starting it in the other?
Do you get fail gold for national wonders?
Yes; one of the biggest exploits in the game. Failgold from world wonders can be thought of as a consolation prize for not completing a unique, but from national wonders is a prize for being indecisive.
Say you have two identical cities. Your plan is to build Globe and Moai in the same city A.
City A stays at size 6 because it is continually drafted; gets almost no benefit from Moai at all.
City B stays at size 12, working its land tiles, seafood and some coastal tiles and temporarily drafting away its coastal tiles.
My proposal leads to:
City A stays at size 6 because it is continually drafted.
City B stays at size 12, working its land tiles, seafood and some coastal tiles and getting some benefit from the Moai.
Separate names with a comma.