When aren't citizens working tiles...?

JT415

Chieftain
Joined
Sep 2, 2010
Messages
46
First, sorry about the title. I meant "When citizens aren't working tiles"

When you assign a citizen to work a tile for a city you get the yield from that tile, but I'm wondering about the other tiles. Do you get anything from them? Is it worth building improvements on every hex available to a city, or just the ones that produce good yield?
 
Anything that is or will be worked on by citizens mostly. And all resources, worked on or not.
 
Anything that is or will be worked on by citizens mostly. And all resources, worked on or not.

But does a city receive anything from a tile, that a citizen isn't working? My thought is no, but I was wondering if maybe a small percentage is received from all improved tiles that a citizen isn't assigned to.
 
The answer is no. You don't get anything out from those tiles that your city isn't working. BUT if you don't have anything else to do with your workers by all means improve the hell out of your land. As soon as your city grows in one population it will have an improved til to work on imidiately.
 
Nope. The only time you benefit from an improve unworked tile is when it carries a luxury resource, in which case you get the +5 :) and any secondary bonuses (Marble and wonders, Gold/Silver and Mints) it provides.
 
But does a city receive anything from a tile, that a citizen isn't working? My thought is no, but I was wondering if maybe a small percentage is received from all improved tiles that a citizen isn't assigned to.

I am fast loosing interest in civ5 but I think it is the same as civ4. You get the resources that you have improved (built a farm, mine, etc.) but the "production" part of the screen, food, hammers, gold only if worked by a citizen.

If you change the buttons for focus or emphasize "food", "production", "gold", etc you will see the city AI change the tiles worked by the citizens. You can also manually change the tiles worked by citizens as the city AI (used to be called the city manager with more options) doesn't always do the best job.
 
Nope. The only time you benefit from an improve unworked tile is when it carries a luxury resource, in which case you get the +5 and any secondary bonuses (Marble and wonders, Gold/Silver and Mints) it provides.
Or if its a strategic resource.
 
Also be sure to CHECK "Manual specialist control" because the AI just LOVES to auto-assign specialists instead of working perfectly good tiles.
 
What I would like to see is the ability to lockout certain tiles (as opposed to locking them in as you can now) and locking down some specialists while letting the AI do whatever it wants with the others.
 
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