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When do you build your first settler?

Discussion in 'Civ4 - General Discussions' started by PimpyMicPimp, Jul 10, 2007.

  1. PimpyMicPimp

    PimpyMicPimp Regrets His Username.

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    I think I've isolated one my problems early on; I don't get out my first (or any, really) settler out fast enough. I usually get so focused on building up my capital, that it slips my mind. My second city is usually my copper city, but I don't start building that settler usually until I see copper.

    What's a good time for building a settler? My usual beggining in the game is building a warrior or two until my capital hits pop 2, then a worker. Should I build a settler immediatly after the worker? At pop 3? What's a good guide line?

    Thanky!
     
  2. Mulholland

    Mulholland Happy New Year!!!!

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    I usually start settler at about size three or four. My general strategy is to grow to three build a worker then develop food resources as I start my settler. It's much better than waiting 20-40 turns for your first settler unit. Once your other cities start growing you're good; use them to settle. Now you can employ your capital towards other ends such as granaries, libraries, forge, wonders....
     
  3. PimpyMicPimp

    PimpyMicPimp Regrets His Username.

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    ^Thanks, I'm about to start another game and I'm going to pay a lot of attention to settler creation.
     
  4. Mulholland

    Mulholland Happy New Year!!!!

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    Just remember that food and hammers are equal in settler and worker production. If expansion is our goal a food rich starting location will really help you in your way.
     
  5. AThousandYoung

    AThousandYoung Prince

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    When I find a military resource I grab it ASAP. Then I rush someone.

    From that point, I might play peacefully, but that rush I find is very important.
     
  6. Mulholland

    Mulholland Happy New Year!!!!

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    Yes that too, but it's easier to rush someone with 4 size four cities than two cities at their happiness cap.
     
  7. IAM

    IAM Emperor

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    I ussually build warrior, warrior (scout locally with first warrior to find best second city site) then it depends on my techs and capitol site. If I've got several good tiles to work and the techs for them I'll pop a worker. If not I ussually build a settler as long as my city is size two. The first unit in my second city is ussually a worker. This gives me two workers and two cities. And then concentrate on maxing my capitol for whatever's my game plan.
     
  8. Pannonius

    Pannonius Reconquistador

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    I like to build warior first, then (maybe) a scaut, and then a settler. I like to have a 2nd city ASAP.
     
  9. TeraHammer

    TeraHammer Prince

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    I allways have my second around 2000 BC
     
  10. Jorunkun

    Jorunkun Back with a vengeance

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    My default start looks something like this:

    1. Start with worker and research relevant tech to improve food ressource in capitols bfc. Exception: If I start coastal and there's fish, I'll go workboat first, or pre-build warrior while I research fishing.

    2. Build warriors and keep the city on max food path, while teching up to mining/bw. Switch to slavery asap and send excess warriors to secure copper site (or other site for city #2 if copper n/a).

    3. As soon as city hits pop4, switch to settler. Build/chop the settler to 50%, then whip it to completion for two pop. Catch the overflow (if any) in a second worker, then switch to warrior while the city grows to three. Switch back & forth between worker and other builds to time city's regrowth to 4 pop with the end of the whipping penalty.

    Don't have an exact timeline in terms of turns or years, but the driver for the whole process is how fast the capital can grow to pop 4... the faster, the better, obviously.

    In my experience, this is the fastest way to get a second city built and key ressources claimed, which on immortal is pretty key.

    One note on the "warrior while you grow to two" opening: This is not as effective as it may appear. Remember that the second citizen consumes two food, so your net increase from waiting is only one food or hammer (plus gold, if available). With worker first, the city grows comparatively slower while it builds, but its net productivity is better in the mid- to long-term because it can work the tiles the worker improves. Before long, a worker first city will outgrow a grow-to-two city in productivity. Imho, the only reason for warrior first is if your free scout or warrior gets killed early and needs to be replaced.

    J.
     
  11. Yeekim

    Yeekim Moderator Moderator

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    I basically do as Jorunkun described. Worker first is the way to go. However, take care to choose and time your research order so as not to leave the guy sitting idly;)
     
  12. King Flevance

    King Flevance Deity

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    Definatly, I have had a few games where I took agriculture for granted. Popped out a worker and he could only build roads if that. :p

    Additionally, I try to time my first settler with when I discover bronze working if I can. Some games it is just better to discover first and build later. Still other games it is better for me to build 2nd city and just hope I get it. (Usually for the latter case I go ahead and try to squeeze in a 3rd settler.)
     
  13. aronnax

    aronnax Let your spirit be free

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    I find out its best to build things this way

    Warrior, 15 turns while Bronze Working 13 turns
    Worker, 8-12 turns while Agriculture 8- 10 turns

    Then my worker pops out 2 turns after Farms are research
     
  14. prext

    prext Warlord

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    dont forget your difficulty setting


    never go unescorted with ragging barbs
     
  15. futurehermit

    futurehermit Deity

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    Worker-warrior/scout-worker-settler

    or

    Worker-worker-settler

    Settlers chopped. In the second case the 2nd worker is also chopped.

    Want 2-3 cities by 2000BC and be attacking the AI by 1500-500BC
     

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