When I puppet a capital does the faction gain a new capital?

Sloty

Chieftain
Joined
Oct 14, 2010
Messages
44
When i capture a capital i cant raze it, only puppet it.
So when I capture a capital does the nation gain a new capital which also cant be razed?
 
Yes, it gets a new capital (look for the star next to the name), but the new one can be razed, and you don't need to capture it to get a domination victory.

Domination victories occur when the second-last original capital is captured. Note that if you capture all but one of your opponents' capitals, but the last one bags yours, you lose and the opponent wins.
 
When i capture a capital i cant raze it, only puppet it.
So when I capture a capital does the nation gain a new capital which also cant be razed?

You can't raze the original capital - this gives them an opportunity to take it back (in regards to a domination victory).

A new capital is chosen at random, but the new capital can be razed - along with the next chosen one and all following. Once they're out of cities entirely then obviously they're out of the game.
 
You can't raze the original capital - this gives them an opportunity to take it back (in regards to a domination victory).

A new capital is chosen at random, but the new capital can be razed - along with the next chosen one and all following. Once they're out of cities entirely then obviously they're out of the game.

I don't think the capital is chosen at random. The game seems to choose among the biggest cities. I don't know for a fact, but I assume there is some algorithm the pick the "best" remaining city. Perhaps based on population, production, science, gold or some combination of factors.
 
I suspect the game was designed to graphically show you the difference between the original (*) capital and a replacement capital, but this design never found its way in the released version. It calls any capital the (*) capital every time.
 
First post! I love the survival instinct of threatened civs- two days ago Ghandi has a settler come in from the sea to a small island I'm also on with a couple of CS, he goes straight to the middle and founds a city- no support, just the settler. Last night Hiawatha has to be hunted down for his last city which I find on a spit of ice in the North. Gives them a few more turns, I guess.
 
I don't think the capital is chosen at random. The game seems to choose among the biggest cities. I don't know for a fact, but I assume there is some algorithm the pick the "best" remaining city. Perhaps based on population, production, science, gold or some combination of factors.

This would make sense. I never really paid attention to the factors that could play a part in selecting a new one. I'm sure it could be dug out of the XML.
 
The original capital of either a civ or city-state is the only one that can't be razed, secondary capitals just act like any other city. Amusingly, the capital can end up on a puppet city, and the AI won't unpuppet it. In one game fighting Rome after he expanded, I conquered about 1/4 of his cities, but they were his only real cities. Since all he had left were puppets and he wouldn't unpuppet, finishing him off got really easy.
 
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