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When in a Deadlock...

Discussion in 'Other Civ-Related Games' started by covok48, Mar 16, 2005.

  1. covok48

    covok48 Chieftain

    Joined:
    Feb 25, 2002
    Messages:
    1,150
    Location:
    Texas
    What do you do? There are times when I'm getting pulvarized and the only option is to launch a bunch of nukes so that everyone loses. But what can you do when you're in a dead heat (or losing) without quitting in frustration?

    Any help would be nice.
     
  2. Flintlock

    Flintlock Chieftain

    Joined:
    Sep 25, 2004
    Messages:
    600
    Pause the game, put your mouse pointer over thier capital city, hit enter and type in "cheat nuke", and then hit enter again. Watch with glee as their capital city is incinerated :evil:
    Then Ctrl+Alt+Delete out of the game, rip the CD out of your drive, utter some bad words about Microsoft and this stupid game, then chuck it across the room. Always works for me!
    Well, in that case, I've got nothing.
     
  3. QuoVadisNation

    QuoVadisNation keeping your angel alive

    Joined:
    Aug 11, 2004
    Messages:
    2,315
    Location:
    New Jersey
    That's what I used to do...
     
  4. ghostbuster

    ghostbuster Busting Ghosts

    Joined:
    Mar 4, 2003
    Messages:
    96
    Location:
    canada
    *yawn* Try getting some allies, and using them to lure out their armies,then whilst they are fighting, take your airforce and drop bombbs every on the battlefield, then take you refueled airforce and blow their capitol to hell
     
  5. covok48

    covok48 Chieftain

    Joined:
    Feb 25, 2002
    Messages:
    1,150
    Location:
    Texas
    Well usually I'm playing a team game wich locked alliances. We play computers on "tough" and we usually prevail on land. It's the sea that gives us problems. Destroyers make mintsmeat out of planes.

    Tips?
     
  6. Perfection

    Perfection The Great Head.

    Joined:
    Apr 9, 2002
    Messages:
    48,336
    Location:
    Salisbury Plain
    Don't play with locked alliances?
     
  7. Pablicosta

    Pablicosta Chieftain

    Joined:
    May 26, 2005
    Messages:
    61
    Location:
    England
    Well, why not just avoid fighting in the sea's? If it is a situation where you really have to cross some water with Transports, and the enemy have the landing area covered by Destroyers etc, I usually make a couple of fishing boats, or even a Destroyer of my own and use them as a sacrificial lamb to lure the enemy away. If that fails, you could allways rely on the trusty Tomohawk to blast those ships out of your way one at a time. :cool:
    If its a Land problem I suggest finding the right unit for the job, so instead of throwing your light infantry towards tanks and seeing them be blown to smithereens, send in the heavy infantry armed with ye olde anti-tank weaponry?
    Beyond that, don't use your Nukes to just end the game, use them strategically and whipe out a majority of the opposing army, or atleast their construction factories. :nuke: :nuke: :goodjob:
     
  8. Ulrich.forever

    Ulrich.forever Chieftain

    Joined:
    Nov 28, 2004
    Messages:
    18
    Location:
    Lyoko
    I really must agree with the nuke idea, posted by Pablicosta, but I hardly ever have to use them, I generally have 4 armys, 2 on defense, 1 at capitol, and one made of cavalry raiding them so they can't do much. and at sea, I just max out on aircraft carriers, they rock out loud.
     
  9. Fox Mccloud

    Fox Mccloud Chieftain

    Joined:
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    Messages:
    2,750
    Location:
    The Empire of America

    :thanx: :thanx: THANK YOU!!!! I'll now use that whenever my enemy gets a giant military that comes up out of thin air, and invades me!!!! Thank you very much! :thanx: :thanx:
     
  10. Pablicosta

    Pablicosta Chieftain

    Joined:
    May 26, 2005
    Messages:
    61
    Location:
    England
    Yeah, Cheat Nuke is good, but it would be better if you could avoid it affecting the Armagedon Clock :(
     
  11. dojoboy

    dojoboy Tsalagi

    Joined:
    Dec 30, 2001
    Messages:
    4,247
    Location:
    Tansi, USA
    During deadlocks, I find that scrapping together a small mixed force to attack on a second/third front will usually force the AI to breakaway it's main assault. Thus, the tide tips toward me.
     
  12. Pablicosta

    Pablicosta Chieftain

    Joined:
    May 26, 2005
    Messages:
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    Location:
    England
    I just had an idea...If there was a battle front you really think your going to loose on, how about sending a couple of generals to the fornt line, group them with say, half your force (or a new force of course) and hit ambush. Then, go round and surround the bad, bad people and open fire. If it works, the enemy should start moving to attack the newly discovered troops, and thus they do not fire for a while giving your troops a free shot. Think it would work?
     
  13. dojoboy

    dojoboy Tsalagi

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    Messages:
    4,247
    Location:
    Tansi, USA
    I think any effort made at countering the AI through multiple fronts will be successful. I like the idea of using a general's decoy skill, then order the decoys to "create" a separate front in enemy territory.
     
  14. Pablicosta

    Pablicosta Chieftain

    Joined:
    May 26, 2005
    Messages:
    61
    Location:
    England

    Yeah I tried it a few times. It worked best when I got 3 T80 tanks and got them withing firing range, blasted a bit then set course for the other side of my territory. The enemy army of about 50 units died mostly of ultra heavy attrition (Russia, plus extra from towers, plus evan more from the Wonder that doubles attrition), but a couple of Main Battle Tanks got through, only to be decimated by a bunch of Towers I had protecting some a vital oil field :)
     
  15. Dreadnought

    Dreadnought Chieftain

    Joined:
    Mar 15, 2004
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    Location:
    New Jersey, USA
    If your having trouble at sea, find a location the enemy navies isn't at, and build your own navy! If you have the land, then you have the resources...
     

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