When not to settle in place – a uniquely doomed Civ

That's the most aweful luck I've seen. But I wouldn't have made that mistake either, because for capitals, by the time you get masonary, researched other meaningful techs, build a worker and road your way up, your capital would have had its 2nd border pop, at 1800BC, already. I would not have had settled there anyway. Besides, if I really wanted that stonehenge, pyramids or great all early, I would've settled ON the stone, and it would've been a good sight with the pigs on the little hill island.

I empathize with you, but most people would not have been hosed by that start.
 
Funny.
But I call the mountain tile blocking your lands a bug of the map generator which should ensure balanced starts.
A human at least could walk to the coast but an AI would settle in place and would be stuck.
 
the problem is, I don't think the computer understands the idea of 'a blocked area' it understands a continent. Perhaps a rule

If a coastal spot on your landmass at least 3 tiles away is not reachable by walking from a non-coastal starting spot.. the map needs to be modified (ie mountain land tiles 3 tiles away needs to be modified, or a new land tile needs to be added.)

of course all this might do in that case is make that southwestern mountain settlable.. bu that would still work.
 
You can sort of see the outline of sea tiles to the north, so that should have been a tip off.

Otherwise, it's wait till airport or culture boost.
 
can you airlift to friendly cities or just to PA cities? if he didn't have PAs on is even that far-off option unavailable?
 
Anyone who thinks they'll get to the point where they can airlift units before the game's over is seriously deluding themselves. :p

Bh
 
I would have settled on the coast, nice GP farm. Then planned on settling a scond city to claim the stone.
 
After the first screenshot I thought: Obviously settling not in Place. After the second screenshot: Clearly settling on the scout hill.

Why? The advantages of a coastal city: Traderoutes, Health (usually +2 or +3 from seafood + harbour, outweights fresh water), Food (every seatile +1, faaar outweights fresh water), some commerce buildings, some possible wonders. And stones are only a medium production resource to have in the big fat cross.

So I think your mistake positively was settling in place. The punishment was somewhat harder than ususal :-)
 
Anyone who thinks they'll get to the point where they can airlift units before the game's over is seriously deluding themselves. :p

Bh

yeah i don't see how you'll get a vassal with this single city :rotfl:
 
Although you would've lost production, once you moved your scout, you should've seen that the right move was to settle on the coast. Still, tough start regardless.
 
Ha, who knew I had a fan club? :lol:

I've been playing Oblivion a lot lately, but still play Civ4 from time to time. I just go too hard when I play Civ4 sometimes, so sometimes I need to take a break from it :p
 
Fan club? Why not :lol:

Nah, it's just that I must your endless stream of threads about new paths/strategies/challenges... And I miss people reminding from time to time that land is indeed power :p
 
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