So I've recently moved to Prince from Noble, but I haven't finished a game yet (played 2 so far, might start a new one). Basically, in both games I've found myself around AD 1300 in the lead in points, but not large enough (1400+ vs. 1100-1200 2nd place civ) to be comfortable. In my first game I was sure to lose the lead, since my economy was in shambles and I was going to fall behind in tech quickly, and in the second game I was well ahead in tech but last in military (though not by a huge margin).
Basically, I feel like my first early war (usually axemen, often w/catapults) either doesn't start early enough or takes too long. Part of it is that I've been too lazy to simultaneously expand (cities capable of pumping out settlers but "backfilling" military instead or just set to wealth), so I can fix that...but I've never, ever pop rushed anything, so I'm thinking that could speed my early game up a lot. I figure if I can't achieve a pretty hefty lead by 1500 on Prince, I won't do well on Monarch...
My question is, are there buildings/units that lend themselves particularly well to pop-rushing, given the cost and penalty? Should I think about rushing barracks, units, wonders, what? Are there things that I should really never pop-rush, but chop-rush instead or just try to maximize hammers to build?
E.g., I almost always try to chop workers or settlers if they're going to take 5+ turns, because of the growth stagnation, but I usually don't chop military since a) they're cheaper and b) I am more likely to lose a unit than a building, so would rather save trees for buildings.
Fyi, I've been playing Huayna Capac on standard continents, 6 civs, normal speed. I like going for CS slingshot if I have good resources in capital, but sometimes not...I always look to wipe out a neighbor early, though. Any advice welcome...
Basically, I feel like my first early war (usually axemen, often w/catapults) either doesn't start early enough or takes too long. Part of it is that I've been too lazy to simultaneously expand (cities capable of pumping out settlers but "backfilling" military instead or just set to wealth), so I can fix that...but I've never, ever pop rushed anything, so I'm thinking that could speed my early game up a lot. I figure if I can't achieve a pretty hefty lead by 1500 on Prince, I won't do well on Monarch...
My question is, are there buildings/units that lend themselves particularly well to pop-rushing, given the cost and penalty? Should I think about rushing barracks, units, wonders, what? Are there things that I should really never pop-rush, but chop-rush instead or just try to maximize hammers to build?
E.g., I almost always try to chop workers or settlers if they're going to take 5+ turns, because of the growth stagnation, but I usually don't chop military since a) they're cheaper and b) I am more likely to lose a unit than a building, so would rather save trees for buildings.
Fyi, I've been playing Huayna Capac on standard continents, 6 civs, normal speed. I like going for CS slingshot if I have good resources in capital, but sometimes not...I always look to wipe out a neighbor early, though. Any advice welcome...