where are the mac players?

hawai_74

mac über alles
Joined
Aug 5, 2003
Messages
1,074
Location
switzerland
Anybody's there?
Since the mac players cannot train on the last patches of CIV III, they all bought a PC. Damn ! Since a couple of days the Civ3 - Macintosh's thread is slowing down dangerously...:cry:
This is a plot against the mac players by the conceptors of civ III!!!
 
Hawai 74, the 1.29 Mac patch is identical to the last PC patch. What Mac players can't do is play either PTW or C3C... but this has been true for over a year. The nearest equivalent is the GOTM, where you'll find all of the PTW civs, and about half of the old Mac Tournament players.
 
Yep, Txurce, but i have another problem, my game is in French and i can't even patch the 1.29.

@Trabpukcip :aargh: but i'm sure you're right, playing CIV has no price
 
Since the Mac version synchronised with Civ3 for PC there's less need for us to have Mac-specific Civ3 discussions, so you'll mostly find us out there among the PeeCee kiddies in GOTM, Succession Games and other seedy dives. Is there anything in particular you feel a need to discuss?

I will just say, totally off topic, that Apple have just made my day by delivering OS X 10.3.2, with a new Geforce driver that allows my Geforce 4MX card to run Quartz Extreme again :thumbsup:. I lost that capability with the Panther upgrade.
 
Originally posted by hawai_74
Anybody's there?

Resistance is futile. :borg:

We have been assimilated by the Collective. You are right hawai_74, a program (called Patch Parity) was embedded into the 1.29beta 2 patch, which has drawn us into the wider community. Enjoy! :) Oh, you can't use the new patch, ...hmmm, what you need is a French localized pacth for linguistics. Does anyone know if Brad speaks French?
 
Well I do, but this is not going to help unless I can reach Brad to aid in the translation. And since I'm to afraid of the blood thirsty americans... Brad would have to come here...

ps: I think that was a useless post!
 
Originally posted by Trabpukcip
And since I'm to afraid of the blood thirsty americans...Brad would have to come here...

:vampire:

:wavey:
 
Originally posted by hawai_74
Yep, Txurce, but i have another problem, my game is in French and i can't even patch the 1.29.

I'm Italian and only by chance I bought the USA version (I didn't know an Italian one did exist and I bought it directly from the Applestore site)

Now I'm glad I did it as I'm compatible with all the wonderful stuff I can download (mods, units, etc.) from this site.

My little son (9 y.o.) wanted to play Civ but he refuses to learn English (well, he actually refuses to read an Italian manual too...),
therefore I picked up a copy of the Italian .txt files from a friend and installed them into his copy of CivIII.
I must say that the result is really awful, as the files are only half translated and the part in Italian is only vaguely resembling Italian (there are phrases which I can understand only because I already know the english original!)

Anyway, this is a (complicate and horrible) solution to have both compatibility AND local language.

Don't know if this really helps...
 
I've deleted Civ3 from my hard drive in disgust, and now, I'm playing the Hordes of the Underdark expansion to NWN *on my Mac* (and not in VPC either).

Bioware was smart. They only let Macsoft do the game engine, and they took care of patches to it. Therefore the 'PC-only' expansions can be installed on your Mac, and Bioware's patches take care of game engine changes....

Love it! Macsoft only got my money for the game engine. Bioware, who did it right, got my money for the expansions.

Also playing H3 (X native), and HC2002, the latter in VPC.
 
Originally posted by Trabpukcip
Well I do, but this is not going to help unless I can reach Brad to aid in the translation.

I only did the English version. I had heard there were other translations of the Mac version, but to be honest I couldn't tell you what languages or what versions were made. I can't speak for MacSoft, but I do know that Aspyr generally does French and German translations (and sometimes Japanese) for most games, and I have a more hands-on approach with those, although I don't do the translating myself. :)

You can find info on many of those on www.ashgames.de.
 
I have one Winblows machine, on which is my copy of Civ III, but I also have an iMac and an iBook, both of which are vastly superior. I would have gladly gotten Civ III for Mac, but for three reasons:
1. No expansion packs, fewer patches. :(
2. Winblows version out first, and I was too eager to get this fine game! :)
3. No matter how much cooler Macs are...my Winblows is conviently located in my room, and I'm lazy. :p

Don't worry, I'll never abandon Apple!
 
Only been playing a couple of months but have discovered a few odd tips floating around that might be useful.

1. Saw a tip elsewhere on CivFanatics that talked about 'gifting' to the other rulers during the game keeping them happier with you. Been trying it out in my current game and so far it seems to have a positive effect. While the other player mentioned 5gp as a max gift, I just give them 1 gp whenever another trade is not possible and most everyone seems happy to see me.

2. Had a previous game where a Russian unit bypassed a line of cities I had up to protect my borders and settled a new city in my interior. Tried the culture flip route by building close and adding culteral items, but after many turns it just wasn't happening and had just about decided to attack when I spotted a unit leaving the city. So the city was producing units and sending them back to augment the Russia proper. Well, that was not to be, so I encircled the city with cavalry and warriors just to keep everyone in. Two turns later it flipped to me. Question is, was it going to happen anyway or did the isolation help the flip along.

So far, am having fun and killing a lot of time.
 
Originally posted by utopia_pov
Only been playing a couple of months but have discovered a few odd tips floating around that might be useful.

1. Saw a tip elsewhere on CivFanatics that talked about 'gifting' to the other rulers during the game keeping them happier with you. Been trying it out in my current game and so far it seems to have a positive effect. While the other player mentioned 5gp as a max gift, I just give them 1 gp whenever another trade is not possible and most everyone seems happy to see me.
Hello. Welcome aboard. :wavey:

There's a thread in the Strategy Artcles forum by Bamspeedy that tells you more than you wanted to know about AI attitudes and how to use gifts and other incentives to improve relations. There's also a trick suggested in another thread in that forum. If the AI civ doesn't have enough cash to give you full value for your tech you can win friendship by giving him the difference first and then getting it straight back in the tech deal. Sort of a foreign aid plan :D

Had a previous game where a Russian unit bypassed a line of cities I had up to protect my borders and settled a new city in my interior.
It never works. Make sure you have no spaces within your cultural coverage for them to walk into. It sounds like you were building cities widely spaced, which is not generally effective from any point of view until the very late game, when big cities, pop 20, might provide high production. But by then the game is over.

Question is, was it going to happen anyway or did the isolation help the flip along.
There's another Strategy Article on flip probabilities. Check it out. Unless you are at war, the sort of blockade you created will not isolate a city for trade purposes any more than it was already, and so it should have no effect. I assume you didn't have a RoP with Russia at the time, in which case his city already had no connection to his capital. In fact if you bottled up the units inside the city then the garrison would have grown and that should reduce the flip probability. The main factors affecting flp probability in a city with no foreign citizens are:

- the number of citizens working tiles within your 21 tile culture space. Note, a bigger culture radius than 2 has no more effect, and if he works zero tiles in your area the flip probability is zero.
- the relative distances from his capital and yours.
- the relative culture values for your whole civ and his.
- garrison size.

The most likely explanation for what you saw is either a random event or his city pop increased coincidentally to force him to work more tiles in your 21 tile space, increasing the flip probability.
 
Hey Alan --

Been reading a lot here lately so things are slowly sinking in on what works and what doesn't. One thing at a time but so far I am having fun and learning a lot. Once I have the basics down I'll move up to Regent level. Right now am playing each civ a couple of times to learn their relative strengths and weaknesses.

I like to use a balanced approach of research, culture, and commercial to grow my civ, but will war when necessary. Am a bit slow to jump to war right now but as I observe how the AI plays I'm starting to feel more competitive in that arena too.

Have read most of the articles on this and other sites just to get a good overview of what's possible and am now applying things like the culture flips and gifts to my bag of tricks. Lost my last game playing Rome but learned a lot about how the AI wars in the latter part of the game. Babylon won but only by a 100 points or so and I was doing a nice run to overtake them when the game ended in 2050. If I had started my campaign to oust France about 30 years sooner I might have won.

It was that game that also had the Russians in my backyard. I had tried to create a wall of cities with their boundaries touching to keep them out, but it is possible they slipped in the side using a galley as their was some land to the north that was open at that same time. So that could explain the settler appearing there.

Also, I built the forbidden palace just south of the Russia city so its influence was pretty close too. Certainly helped production in that area and to weaken Russia as Moscow was just to the south a few squares. Every city around them had at least two culture producing improvements, and was far an away ahead of Russia in culture points as they were moderately behind thoughout most of the game. Finished with a culture score of 62K+, so I am getting better.

Anyway, glad to be here but need to play another 100 years tonight and try to win the current game.
 
Am in middle of a game (playing regent level as zulu with demoncracy) and had a city culture flip to persian on me that was near the middle of my realm! I had captured it in a previous war about 50-100 years ago from persia, but we were now at peace. And the city had originally been english! It was not on the edge of our two realms, but back at least 15 map squares directly between two other cities I had established. I had built a temple there and some other city improvements, so it took me by surprise when it flipped. The real question is why?

Same game, second question, in an attempt to thwart persian influence I went to war with them but within 10 turns my civilization went into anarchy! And the strangest thing was that while I was in anarchy I was getting more "we love the king" notices than I had previously seen in the game. When I finally got out of anarchy (by suing fo rpeace with persia), I chose Communism for my government. Did my zulus have the wrong government, or what?

Just when I think I got the game mechanics down, things like the above pop-up. Anyone have any suggestions as to why?
 
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