Where are those Civ unlock requirements?

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So, Mongolia was first revealed to us as a Civ you could unlock based on fulfilling a certain requirement.

Since then, we’ve only seen Civs who are unlocked based on historicity or geography. (To my knowledge). Where are the others? I really hope they’re not some tiny minority- it’s one of the biggest advantages of Civ VII’s switching system.
 
I can go find the clip if you'd like, but I can testify that in the Antiquity Age stream they mentioned the Normans also having a gameplay unlock that they weren't sharing yet. It's partially because of that and partially because the design philosophy makes sense to me that I believe every civ is going to come with a gameplay unlock.
 
I can go find the clip if you'd like, but I can testify that in the Antiquity Age stream they mentioned the Normans also having a gameplay unlock that they weren't sharing yet. It's partially because of that and partially because the design philosophy makes sense to me that I believe every civ is going to come with a gameplay unlock.
This is my theory, being a specific leader and/or civ just skips that requirement.

Also if I remember, we had a screenshot that showed numerous requirements, so I wouldn't be surprised that's how the system is setup, with and OR case requirement.
 
Whatever the case may be, I really wish they’d reveal more about it! I think it would help to ward off some doubt.

Plus, it makes for fun discussions about which Civ should have which requirement.
 
I wonder when they check civ unlocks? E.g. if the would-be mongol player had 3 horses at any point would that unlock them? Or as the age approaches do they suddenly need to keep a tight watch not to lose those horses to the crisis?
 
Mongolia was an example, not reveal. And so far we have only one post-antiquity civilization fully revealed on site and this civilization page doesn't list any unlocks at all (including regional and leader).

As I understand, FXS don't want to list unlock conditions for Shawnee, since they include not yet revealed Mississipians. So, my guess is, FXS want to reveal all antiquity civs and most leaders first, after which they could add full unlock conditions to exploration+ civs.
 
I wonder when they check civ unlocks? E.g. if the would-be mongol player had 3 horses at any point would that unlock them? Or as the age approaches do they suddenly need to keep a tight watch not to lose those horses to the crisis?
I would guess that once fulfilled, the civ is permanently unlocked. It's just more player-friendly that way (although I might actually prefer the thrill and "realism" of the other option).

For the Mongols particularly, I'm wondering whether it is possible to just trade for additional horses to fulfill the condition.
 
It’s been speculated the tick boxes in the civ choosing screens we’ve seen is requirements. So far there’s always been more than one.
 
If Mongols need 3 horse resources, then they don’t need a ancient era Civ to start as.
Which frees up a slot for another requirement Civ in the Modern era.
America?
So in our 30 Civs instead of getting a another ancient-exploration-modern line we get
3 horse-> Mongols->Russian Empire
America with a requirement (x amount of cities on the other landmass)

Maybe 9-10-11 civs across the eras + Shawnee
 
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I believe specific unlock conditions will be reserved for Civs that are otherwise difficult to pivot into going by the "historical choices".

If you look at the Antiquity options, Mongolia's only natural starting point is Han China. So if you add an additional in-game unlock condition (combined with a Mongol leader), you have your three conditions to unlock it without needing to immediately add Civs.

So in a sense I think we'll see additional unlocks for the more stand-alone Civs in the game: Polynesia (if in), Inca (if in), America, etc.
 
If Mongols need 3 horse resources, then they don’t need a ancient era Civ to start as.
Which frees up a slot for another requirement Civ in the Modern era.
America?
So in our 30 Civs instead of getting a another ancient-exploration-modern line we get
3 horse-> Mongols->Russian Empire
America with a requirement (x amount of cities on the other landmass)

That’s a possibility (civs with gameplay unlocks might have no civs that unlock them.)
However, that’s far from necessary.
Han + Persia could unlock Mongols (they both got conquered by them) which then go to Russia and Qing and Mughals

Normans and Hawaii (and Shawnee with DLC) all make similar sense for America.

All the unlocks so far are OR , play as Rome OR play as Greece to unlock Normans (can’t do both).
 
I can go find the clip if you'd like, but I can testify that in the Antiquity Age stream they mentioned the Normans also having a gameplay unlock that they weren't sharing yet. It's partially because of that and partially because the design philosophy makes sense to me that I believe every civ is going to come with a gameplay unlock.

I don't know if I really believe that, but it would be very nice.
 
That’s a possibility (civs with gameplay unlocks might have no civs that unlock them.)
However, that’s far from necessary.
Han + Persia could unlock Mongols (they both got conquered by them) which then go to Russia and Qing and Mughals

Normans and Hawaii (and Shawnee with DLC) all make similar sense for America.

All the unlocks so far are OR , play as Rome OR play as Greece to unlock Normans (can’t do both).
Doesn’t that ruin the fun of giving them the unlock goal to pursue?
Yes it could be both but that still undermines the function of the mechanic being there in the first place
confident Mongols won’t have an origin Civ. (At least for a year or 2 till a DLC revamp)
 
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Doesn’t that ruin the fun of giving them the unlock goal to pursue?
Yes it could be both but that still undermines the function of the mechanic being there in the first place
confident Mongols won’t have an origin Civ. (At least for a year or 2 till a DLC revamp)
The mechanic would be there so people can mix and match any civs they want, if they fulfill that civ requirements. It makes sense considering in an interview ED mentioned how initially anyone could pick any, but eventually they end up with the unlock system giving it some structure, both to not get very overwhelming for the player to have too many choices at once, and to help balancing for the AI, iirc. And if the unlock conditions are well done,you will unlock civs which your current state would make them good options to pick for next age.
I don't know if I really believe that, but it would be very nice.
In this previous post of mine, I have a link to the point in the video where it was said you could maybe unlock them via gameplay.
 
I thought about the possibility that having a specific Natural Wonder can be an unlock trigger to the matched civ when I heard that maybe some DLC collection have Natural Wonders instead of Wonders.

Now I consider that was a wrong information, but I think that the civs unlocked by Natural Wonder still seems to make sence.
 
Doesn’t that ruin the fun of giving them the unlock goal to pursue?
Yes it could be both but that still undermines the function of the mechanic being there in the first place
confident Mongols won’t have an origin Civ. (At least for a year or 2 till a DLC revamp)
I think the sheer lack of options on launch is likely to mean every civ has natural successors and predecessors age dependent. For the mechanic to have any functional utility, it has to give the player choice, so every antiquity civ should have >1 option for the next era.

So who are the 2 for Han, for Maurya, for Khmer, for Persia. Presumably some combination of Majapahit, Ming, Abbasids, Chola and Mongols. If Mongols don't have a natural predecessor, then somewhere along the line one or more region has less natural progression options. There's all sorts of weird balance implications in that, as well as raising the question of what on earth happens if a civ doesn't have a natural progression option and hasn't unlocked anything? Particularly in multiplayer that could be odd.
 
I think the sheer lack of options on launch is likely to mean every civ has natural successors and predecessors age dependent. For the mechanic to have any functional utility, it has to give the player choice, so every antiquity civ should have >1 option for the next era.

We know the Leaders also can unlock specific civs like Himiko-Meiji. Maybe Genghis Khan can be shown as a Leader who unlocks Mongolia.
 
Doesn’t that ruin the fun of giving them the unlock goal to pursue?
Yes it could be both but that still undermines the function of the mechanic being there in the first place
confident Mongols won’t have an origin Civ. (At least for a year or 2 till a DLC revamp)
You get 2-3 automatic (based on current civ..or sometimes leader) the fun is unlocking the other 7-8 if you want a less “historical” path.
 
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