Mellian
.......
Okay, I am pretty sure it states how somewhere in the modding documentation somewhere on this board and elsewhere, but I don't have the time to read them all at the moment....
Currently, I am making edits and changes to the core files (I wish I remembered to back them up last night >.< ), so wondering where to put the modded files and how to activate them...
I know there is the currently empty mod directory, along with one with the directory structure of the Assets directory....so do I place the modded stuff in a copy of that dir structure like in Assets, and place them in seperate directories in the mod directory, and then activate it in the main menu mod custom thingie? Do I have that right?
Then, whatever files missing in the mod, the game automaticly draws the information from the assets core files by default?
-mellian
Currently, I am making edits and changes to the core files (I wish I remembered to back them up last night >.< ), so wondering where to put the modded files and how to activate them...
I know there is the currently empty mod directory, along with one with the directory structure of the Assets directory....so do I place the modded stuff in a copy of that dir structure like in Assets, and place them in seperate directories in the mod directory, and then activate it in the main menu mod custom thingie? Do I have that right?

Then, whatever files missing in the mod, the game automaticly draws the information from the assets core files by default?
-mellian