1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Where to settle

Discussion in 'Civ5 - General Discussions' started by JaggedBear, Jan 11, 2016.

  1. JaggedBear

    JaggedBear Chieftain

    Joined:
    Jul 24, 2013
    Messages:
    22
    I have just started a new game playing as India but I am a little stuck on where to place my next city. 2016-01-11_00001.jpg This is the map so far, theres Brazil to the north, Morocco to the east and I think Denmark is also east as well. Ty for any help.
     
  2. meatpardle

    meatpardle Warlord

    Joined:
    Nov 4, 2015
    Messages:
    169
    Have you selected a pantheon yet?
     
  3. JaggedBear

    JaggedBear Chieftain

    Joined:
    Jul 24, 2013
    Messages:
    22
    Godking
     
  4. kaspergm

    kaspergm Deity

    Joined:
    Aug 19, 2012
    Messages:
    4,501
    It's kind of hard to see the details, but here are my suggestions:

    Spoiler :


    The spot due east will probably be competitive with Marocco, so if you want that one, it should probably be first priority. It's on river and has many sheep which is nice, but no luxes speaks against it.

    The spot due south will land you an extra Chocolate and some bonus resources as well as a coastal position for trade, and make be a jumpboard for the Marble further south. Again, no unique lux speaks against this.

    The spot to the north-east seems to be on river and will give you a Dye. Brazil will probably compete with you for this spot.

    Spot due west is a bit hard to see clearly, but it seems to be coastal river (which is good for trade) and also has cows and horses, so this might be worth going for.


    EDIT > You might also want to try for the Gold close to Marocco, perhaps settling by the small lake to secure fresh water access in city.
     
  5. meatpardle

    meatpardle Warlord

    Joined:
    Nov 4, 2015
    Messages:
    169
    Doesn't help the decision much. Did you think about taking the one that gives culture boost to pastures?

    You seem to have a dearth of luxury resources so I'd probably put it on a hill tile on the north coast of that lake to your East to get the dyes, or on the coast to the South East to pick up the cocoa (although I can't see any hill tiles in range).

    However for goodness sake do not take my advice, I am a terrible civ player so wait for a better player to offer some assistance. I'm just as interested in the answer.
     
  6. Memoryjar

    Memoryjar Emperor

    Joined:
    Oct 30, 2013
    Messages:
    1,244
    Location:
    Lille, France
    Desert hill, north east surround by 4 weath and a gold near. Send your scout to avoid Morocco to take it.
     
  7. meatpardle

    meatpardle Warlord

    Joined:
    Nov 4, 2015
    Messages:
    169
    What does this mean?

    One good thing about that site is that it looks like there's some mountains there, so if Morocco do get the hump and decide to try and take the city there's some nice protection.
     
  8. beetle

    beetle Deity

    Joined:
    Mar 19, 2004
    Messages:
    5,808
    Location:
    Frederick, MD
    I like the spots Kaspergm gave you, except the one to the north-east seems I would move I hex more NE to get less water in the first and second ring. He spotted four decent location, and as Gandhi, you only afford three. Or, as Memoryjar wrote, pickup the gold for your first expo and fill in behind that. You want one coastal location to open up some TR options later in the game.

    Have you decided on a VC? Looks like a number of civs in the game, and at an easier level (since SH is available at T40).
     
  9. JaggedBear

    JaggedBear Chieftain

    Joined:
    Jul 24, 2013
    Messages:
    22
    I ended up going for the dyes and a third city next to the fish (Morocco took the gold). Lol I am playing on immortal, missed out on Sh by a turn but the gold I got from it allowed me to buy a library in my second city. On a side note what techs do the Ai usually get to enter the Renaissance era? I'm going for cultural victory as well
     
  10. kaspergm

    kaspergm Deity

    Joined:
    Aug 19, 2012
    Messages:
    4,501
    In my games, about 9/10 AI seem to beeline Gunpowder. But then, I do play with a range of mods, so that might affect this. Some civs, like Denmark, beeline optics and a few, most notably the Maya, beeline Education.
     
  11. ToothedBomb

    ToothedBomb Prince

    Joined:
    Jul 7, 2012
    Messages:
    342
    I'm curious what others think of the tile JaggedBear's warrior is on.
    It's on top of a hill, has two luxuries, two stone tiles, some horses, fish.
    Good place to settle, or too little production/food?
     
  12. beetle

    beetle Deity

    Joined:
    Mar 19, 2004
    Messages:
    5,808
    Location:
    Frederick, MD
    I think the spot has enough production and food, but as a pretty firm rule, I avoid spots with three hexes exposed to ocean. Too many bad experiences with that!
     
  13. meatpardle

    meatpardle Warlord

    Joined:
    Nov 4, 2015
    Messages:
    169
    It's a nice spot, if I'd settled my second city on the coast 5 or 6 hexes South of the capital then that would definitely be a choice for my third city.
     
  14. Sclb

    Sclb Emperor

    Joined:
    Jul 14, 2015
    Messages:
    1,283
    Why is that? The AI is horrible at naval combat and it's easy to defend if you block it with some of your own ships. 5-6 exposed tiles is a different story but why would you plant a city on a tiny island in the first place?
     
  15. kaspergm

    kaspergm Deity

    Joined:
    Aug 19, 2012
    Messages:
    4,501
    I guess that's a good spot if you play unmodded game. One of my irks with the small details in Civ5 balance is how it's more beneficial to settle on a hill than on flatlands, so I play with a mod that, among other things, cut the extra free food you get when settling, so that placing your city on a hill will mean 1 extra production at the expense of 1 less food. This makes it generally unfavorable, if not unfeasable, to settle on hills compared to grassland, so that was why I didn't really consider that spot.

    I do agree with beetle though, too many ocean tiles works against this spot, both for defensive purposes and because these tiles are essentially trash tiles.
     
  16. beetle

    beetle Deity

    Joined:
    Mar 19, 2004
    Messages:
    5,808
    Location:
    Frederick, MD
    I don't exactly think of coastal cities as “naval combat”, but three exposed hexes is enough that the AI initial swarm can really all hit over just a couple turns. I am sure I am less competent with combat than you, but I have much less trouble keeping my cities with less ocean exposure. Three hexes versus two for water exposure is a huge difference, in my experience. And as Kaspergm points out, too many trash tiles limit the city's potential.

    Yeah, but then the cities on flats get to build windmill later, so that catches them up.
     
  17. kaspergm

    kaspergm Deity

    Joined:
    Aug 19, 2012
    Messages:
    4,501
    True, did remove that restriction also. Didn't make sense either, I mean, why wouldn't you want to build a windmill just because you are in an area of hills? :confused: Same about the random no-stoneworks-on-plains condition.
     
  18. beetle

    beetle Deity

    Joined:
    Mar 19, 2004
    Messages:
    5,808
    Location:
    Frederick, MD
    I agree with you that the non-stoneworks-on-plains is, essentially, a bug. I prefer hills-are-better-but-no-windmill over the mod you describe -- just personal preference.
     
  19. kaspergm

    kaspergm Deity

    Joined:
    Aug 19, 2012
    Messages:
    4,501
    Preference if fine. For me, it seems illogical. I mean, how many of the world's major cities are located in hilly areas?
     

Share This Page