betheballdanny
Chieftain
The obvious...
There's the obvious places to build and not build (grasslands and mountains). Are plains that obvious anymore?
Floodplains...
I actually read some of the manual before I played, and noticed this tidbit on page 41 (New things with terrain and movement)...
"Disease: Cities near Jungle and Flood Plain terrain squares suffer a chance of being beset by disease."
Because of this, I've been avoiding Flood Plains ( like, the plague
) . But, I've seen so many of them by rivers that I thought I should look into them. Then, I noticed that you get 3 food from Flood Plains. So, has anyone experienced the disease? What are the effects? Does it happen often? If it doesn't, it seems to me like flood plains are the ideal place to build a big city. Of course, some nearby shields would be needed.
I'm considering Hills...
In my civ2 days, I would never build on a hill because of the poor food and no shield output. But, with resources being so important, it may be necessary to build on a hill just to get close to something. Plus, hills in civ3 now having 1 shield. Then, there's the added defense of the hill.
There's the obvious places to build and not build (grasslands and mountains). Are plains that obvious anymore?
Floodplains...
I actually read some of the manual before I played, and noticed this tidbit on page 41 (New things with terrain and movement)...
"Disease: Cities near Jungle and Flood Plain terrain squares suffer a chance of being beset by disease."
Because of this, I've been avoiding Flood Plains ( like, the plague

I'm considering Hills...
In my civ2 days, I would never build on a hill because of the poor food and no shield output. But, with resources being so important, it may be necessary to build on a hill just to get close to something. Plus, hills in civ3 now having 1 shield. Then, there's the added defense of the hill.