Where would you settle?

Nick723

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Hi all!

Rolled this start with Hannibal just now. Looks nice and juicy. As a reminder, Carthage start with fishing and mining. Where would you settle, and why?

Spoiler Turn 0 :


Screenshot (3).png



Spoiler Moving warrior on to hill :


Screenshot (4).png



Save attached in case anyone would like to play.
 

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The fogged tile 2N of the settler may be food. I only see one food source in the starting BFC.

Two coastal fish suggests Bronze Working and worker first to chop, mine the sheep and chop for the workboats. Settler at three? Working 2x fish and mined sheep.

BW==>Wheel==>Agriculture==>Pottery.
 
The fogged tile 2N of the settler may be food. I only see one food source in the starting BFC.

Two coastal fish suggests Bronze Working and worker first to chop, mine the sheep and chop for the workboats. Settler at three? Working 2x fish and mined sheep.

BW==>Wheel==>Agriculture==>Pottery.
Sorry I’m not sure I follow - would you settle 3e1n then? Or 3e?
 
I'd settle 3E.

3x food tiles would make a great GP factory city with Charismatic trait. Move capital to somewhere else later.​
 
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I'd settle 3E.

3x food tiles would make a great GP factory city with Charismatic trait. Move capital to somewhere else later.​

This is what I did too first time around. I failed to spot a problem with this though (not sure if you did):

Spoiler 3E :

There’s no 3 yield tile in the first ring. This leads to a very slow worker. Don’t think I’ve ever had that happen before so didn’t consider it!


So I decided to reload and settle 3e1s. Also frees up spaces on the northern coast. But I like Silly goat’s 2e1n better I think.
 
I choose 3E1S. I want a 3-yield tile immediately to start the worker. I want the farm to be in the first or second ring. I want coastal. A filler city can go North to claim that fish.
 
I would have moved warrior the same as you.

I'd move settler SE, SE. Depending on what was revealed would settle 1N of corn or a bit further south if something good visible. SIP has too little definite food for me, I prefer not to go for a workboat start if possible as very slow, whereas this way you get corn straight off and some forest for chopping.

I'm not an expert though!
 
>There’s no 3 yield tile in the first ring. This leads to a very slow worker. Don’t think I’ve ever had that happen before so didn’t consider it!

I didn't notice either, honestly. but I don't think it matters much since workboat first is best here IMO. Can just work the plains hill, its a 10 turn workboat either way. Getting that fin fish working ASAP will really help your tech situation. Also even if you do worker first for some reason, its just 5 lost hammers while you wait for the cultural borders to pop.

You will have time to explore the square 2N of the settler with the warrior before you commit settle. Maybe if there's something really good there i'll change my mind.
 
I'd settle 2E 1N of the settler. Claims all the land on this little peninsula (including possible resource in fog 2N of settler) and reduces crappy ocean tiles in BFC; although I guess it takes an extra turn for the WBs to improve fish compared to 3E 1N...

FIN coastal fish are the power tiles here. Worker first while teching BW and 2 chops into WBs. Not interested in dry corn when I'm Hannibal (FIN, start with fishing) with 2 coastal fish, it can wait for the second city if there's nothing better out there. PH Sheep can stay mined for a good long time unless we find further pasture resources close by to push us towards AH.

Edit re: 2E 1N:

Spoiler :
Loaded the map and you can check the tile 2N of settler before settling 2E 1N - it's more food and it now feels like the capital has more food than ideal given you can only share 3 :food: PH sheep if you go 2E 1N. I settled the spot anyway, and that reveals an even bigger problem with 2E 1N! So with hindsight, 3E 1S wins. I guess I overlooked potential fish killing to the North which 3E 1S avoids.
 
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I don't think bronze working is worth it here.

compare...

15: worker, start working 2h/1f tile.
18: forest is chopped.
19: workboat done, with 5 food in bank.

vs

10: workboat
20: worker done, with 5 food in bank if you settled 3E

you're slightly faster developing with BW, but you lose a ton of tech and you don't exactly have a huge amount of forests to waste. the 4h/1f sheep tile will bring out the 2nd workboat fast enough without having to waste any forests.
 
Where would you settle, and why?
Alt+G (reroll) :D

Suppose people who have played know isn't a good option, but looking at the map I would actually consider settling SW. Grabs a lot of mystery tiles (hopefully some actual food!!) and opens up for a city to the north (SIP has great risk of killing sea food there). I don't like the talk of 2E1N for the same reason. You greatly risk killing sea food, both north and further east (in ocean tiles). Suppose 3E is a good option, but some downsides is that you move away from practically all forests and only have 1 hill in the BFC (plus hill sheep, which in fairness can be perma-mined here). Possibly too much food. I'd like a city like that more for a NE city, and not for a capital. But it's certainly a viable option here. Workboats will be slow, but it's not like a worker first can do much good anyway.
 
2E1N. Catches the mystery tile 2N and doesn't catch a ton of weak water tiles, catches more forest than 3E1N. True, it's possible this location kills seafood.
 
Actually settled SW:
Spoiler :
Nate SW.jpg


Yeah, that's cack :lol:

Didn't notice it was Deity at first, but I had a wee crack at it until ~1000BC. Agri-AH. Toku (after a long time). Woot. Semi-iso? No horses. No copper. Damnit. Go Archery way too late (as usual). Barbs ruin my stuff. Several times. Toku builds Great Wall. Arse!

But we're alive at least, if in pretty terrible shape given the time. 4 cities with a broken economy. Cyrus has showed up, and there is another AI somewhere since Toku only invests 2 EPs. Not even found him yet. Deity + AI Great Wall + lots of land = Trouble!

Won't play it out, but apart from the pretty poor capital, I think it does make some sense to settle SW. You move a little inland and make room for cities north and east without so high risk of wasting sea food. In theory this should help to deal with barbs, although it went pretty pear-shaped in my game (losing many 75-80% fights never help).

I'm sure a better player would handle it much better tho. I've not played Deity in aaaaaages. It's like playing in the Premier League compared with the Norwegian 4th division. Kind of a steep step-up.
 
1N of corn - gives a food to improve with worker and I do not think non riverside grass is much (if any) better than the coast.
 
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