planetfall
Emperor
Civ used to be an exciting and challenging game. I passed on civ5 because it was too new and too massive of a change and reviews were not exciting.
I've played several games of civ6 now and to be honest it's missing the hooks of civ3 and civ4. Those were keep you on the seat of your pants games.
Civ6 is just too boring with too many annoyances that can't be easily undone to make the game fun. Today's new annoyance was almost a game stopper. At the start of the atomic age and every couple of turns have to select future civic. Come on, can't there be a multiselect option. It is soo pointless to keep on selecting future.
The game designers are trying to hide the game flaws by distractions: barbs, unfinished relgion path (work around was to only make religion available to half of the civs and there is no value in state religion.), aggressive AI, GP, like an every era goody hut which you randomly get points for, and way way too many build options. This new happiness metric is just busy work and not fun gameplay. Navies were weak in civ3 and civ4, now they are a joke.
I"m going to try a few more tweaks to see if I can get an interesting game ouf of this, but my gut is saying it's a lost cause and hope civ7 is better, in the meantime go back to civ4 BTS, or as have been for a long time, go to other games.
I can't believe I'm the only one with this view, but I thought I might as well post and see if any "old timers" who have played civ3 or civ4 of if any "young bucks" who only know civ5 and/or civ6 have a perspective or insight I may have missed.
Note I am not saying all of civ6 is bad, it's just too frustrating at this time.
Good changes:
-- endless roads removed
-- graphics improved
-- policies are a fun improvement
-- hex tiles now work better than squares
-- another ring of workable city tiles
-- corruption is gone, yeah
Worst changes:
-- religion in civ4 was fun, here it is just annoying
-- workers/builders dying after 3 turns
-- playing as a builder instead of a warmonger is not fun
-- happiness too geared to unhappy cities
-- housing was a good idea, but too restrictive, just because want to push neighborhoods
Okay, okay, I'll stop and let you all respond.
I've played several games of civ6 now and to be honest it's missing the hooks of civ3 and civ4. Those were keep you on the seat of your pants games.
Civ6 is just too boring with too many annoyances that can't be easily undone to make the game fun. Today's new annoyance was almost a game stopper. At the start of the atomic age and every couple of turns have to select future civic. Come on, can't there be a multiselect option. It is soo pointless to keep on selecting future.
The game designers are trying to hide the game flaws by distractions: barbs, unfinished relgion path (work around was to only make religion available to half of the civs and there is no value in state religion.), aggressive AI, GP, like an every era goody hut which you randomly get points for, and way way too many build options. This new happiness metric is just busy work and not fun gameplay. Navies were weak in civ3 and civ4, now they are a joke.
I"m going to try a few more tweaks to see if I can get an interesting game ouf of this, but my gut is saying it's a lost cause and hope civ7 is better, in the meantime go back to civ4 BTS, or as have been for a long time, go to other games.
I can't believe I'm the only one with this view, but I thought I might as well post and see if any "old timers" who have played civ3 or civ4 of if any "young bucks" who only know civ5 and/or civ6 have a perspective or insight I may have missed.
Note I am not saying all of civ6 is bad, it's just too frustrating at this time.
Good changes:
-- endless roads removed
-- graphics improved
-- policies are a fun improvement
-- hex tiles now work better than squares
-- another ring of workable city tiles
-- corruption is gone, yeah
Worst changes:
-- religion in civ4 was fun, here it is just annoying
-- workers/builders dying after 3 turns
-- playing as a builder instead of a warmonger is not fun
-- happiness too geared to unhappy cities
-- housing was a good idea, but too restrictive, just because want to push neighborhoods
Okay, okay, I'll stop and let you all respond.