hahaha, this is why Harmony sounds awesome.
It makes me curious though... all this talk as of late has been about war and killing. Has Firaxis divulged any information on how a more peaceful Civ game would play out?
I just got an idea. What if there was a mode in the game that allowed for extreme amounts of hostile alien life forms? This way, it would force the players in the game to work together just to survive until the mid-to-late game. It would be an interesting dynamic.
That's an interesting tactical question. Kind of like if an advisor popped up on Turn 40 and said something like: "this planet has an unusually high number of hostile forms, you may wish to pursue alliances with incoming groups."
This is its own thread-topic, though, along the lines of whether CIV:BE will be tactically complex even if less dense then BNW. In the PC Gamer interview they said that landing on different environmental land could yield big gameplay decisions. As, of course, would the Seed options at set-up. I think a lot of CIV players would settle for a less dense game that nonetheless had high replayability because of high tactical nuance. Particularly if they're right in saying they've learned a lot from flawed AI combat in BNW.
This was in the Gamespot piece:
"While this rule did create some interesting new strategies for players, the games AI had trouble executing those same strategies with any consistency. As an example, I often saw the AI push its archers to the front line, ahead of their sword-wielding brothers in arms, only to get slaughtered. When asked about this, McDonough explained, "We've had the opportunity to do a great deal of work and learn from the successes that Civilization V had with its AI to make AI suited for [Beyond Earth]. Were confident its going to do a great job. Were working hard on it and the war simulations were running in our test games are already pretty crazy and fun."
Crossing fingers.