halfhalfharp
Prince
- Joined
- Nov 21, 2016
- Messages
- 517
And here are also a few designs of their leader abilities.
Leader ability: Djeser-Djseru
-Wonders construction are 15 percent faster in golden era. Every finished wonder provides extra +2 Golden era points at once.
-Each international trade route to a new target city gives +2 golden era point too.
(And I think we should add some ancient era and classical era great engineers too)
Notes: Djeser-Djeseru refers to her burial temple at the valley of kings, a magnificent temple built by her brilliant engineer Ineni. She was a pharaoh who established an era of great stability.
Play style: She can maintain herself in constant golden eras with trade routes and snowball the wonder building with golden age points.
Capital: Thebes/Waset
Leader ability: Glory of Ramessum
-Combat victory provides production bonus to wonder constructions in process, equal to the strength of defeated units.
Notes: Based on his self-glorification through a massive construction of wonders after the battle of Qadesh
Playstyle: A super wonder builder, but not the passive bonus given-for-granted in Civ 5. This time he must actively kill something to gain a faster boost in wonder building, which is something Egypt is already good at. This bonus will be available in all time so that slightly covers Egypt's weakness in building later game wonders.
Capital: Pi-Ramessess
Leader ability: Religious revolution
-Inquisition reduces influence of religions that affect this city, and exerts religious influence to cities within 10 tiles. ( equal to defeating a religious unit of another religions)
-May buy settlers with faith.
Playstyle: They can play both aggressively and defensively in religious route. The aggressive strategy is like placing a new city near your enemy and then keep using inquisitiors to exert huge conversion pressure to neighboring cities.
Capital: Amarna/ Akhenaten
Leader ability: Stone Mover
-Pillaging a bonus resource in a foreign land gives bonus to the capital and cities building wonders, equal to harvesting the resource.
-Removing his own resources, woods or rainforest gives a 30% more yield than normal.
Notes: Sneferu, besides his most noticeable legacy of massive pyramid buildings, was a raider of his neighbors, taking tones of resources for his constructions. It is said that he moved more bricks and stones more than any pharaohs, so I think this name fits his ability and his legacy.
Playstyle: He is more flexible than merely a wonder builder, although the main focus is still wonder building, something that marks his rule. The bonus from pillaging is equal to a harvesting, something that can also boost the gold and food other than wonder building. The bonus from removing his own resources also grant him an edge in developing cities from early game.
Leader ability: Amarna Letters
-He can form alliance as early as the civic "Early empire". But the alliance before civil service has a shorter duration.
-His allies share the amenity from luxuries that he only has a single copy, each shared luxury pushes the alliance level faster on his side.
Notes: The amrana letters, diplomatic letters sent to kings and rulers over the Central-Asia, were showing a strong connection between Egypt and the rest of the ancient world. Although the letters were "Amarna" (as they were preserved in Amarna) by name, the earliest letters and the alliances started from his reign.
His successors did not have that time to care the in-flooding letters as they were busy at the religious reform.
Which will you favor the most? And what makes you choose them?
Edit: Updated Sneferu and Amenhotep III, and new design for Hatshepsut
Spoiler Hatshepsut (Golden era + wonder :
Leader ability: Djeser-Djseru
-Wonders construction are 15 percent faster in golden era. Every finished wonder provides extra +2 Golden era points at once.
-Each international trade route to a new target city gives +2 golden era point too.
(And I think we should add some ancient era and classical era great engineers too)
Notes: Djeser-Djeseru refers to her burial temple at the valley of kings, a magnificent temple built by her brilliant engineer Ineni. She was a pharaoh who established an era of great stability.
Play style: She can maintain herself in constant golden eras with trade routes and snowball the wonder building with golden age points.
Capital: Thebes/Waset
Spoiler Rameses II (wonder building on top of combats :
Leader ability: Glory of Ramessum
-Combat victory provides production bonus to wonder constructions in process, equal to the strength of defeated units.
Notes: Based on his self-glorification through a massive construction of wonders after the battle of Qadesh
Playstyle: A super wonder builder, but not the passive bonus given-for-granted in Civ 5. This time he must actively kill something to gain a faster boost in wonder building, which is something Egypt is already good at. This bonus will be available in all time so that slightly covers Egypt's weakness in building later game wonders.
Capital: Pi-Ramessess
Spoiler Akhenaten/Nefertiti (Religious focus) :
Leader ability: Religious revolution
-Inquisition reduces influence of religions that affect this city, and exerts religious influence to cities within 10 tiles. ( equal to defeating a religious unit of another religions)
-May buy settlers with faith.
Playstyle: They can play both aggressively and defensively in religious route. The aggressive strategy is like placing a new city near your enemy and then keep using inquisitiors to exert huge conversion pressure to neighboring cities.
Capital: Amarna/ Akhenaten
Spoiler Sneferu (bonus on resources harvesting for wonder building) :
Leader ability: Stone Mover
-Pillaging a bonus resource in a foreign land gives bonus to the capital and cities building wonders, equal to harvesting the resource.
-Removing his own resources, woods or rainforest gives a 30% more yield than normal.
Notes: Sneferu, besides his most noticeable legacy of massive pyramid buildings, was a raider of his neighbors, taking tones of resources for his constructions. It is said that he moved more bricks and stones more than any pharaohs, so I think this name fits his ability and his legacy.
Playstyle: He is more flexible than merely a wonder builder, although the main focus is still wonder building, something that marks his rule. The bonus from pillaging is equal to a harvesting, something that can also boost the gold and food other than wonder building. The bonus from removing his own resources also grant him an edge in developing cities from early game.
Spoiler Amenhotep III (alliance bonus) :
Leader ability: Amarna Letters
-He can form alliance as early as the civic "Early empire". But the alliance before civil service has a shorter duration.
-His allies share the amenity from luxuries that he only has a single copy, each shared luxury pushes the alliance level faster on his side.
Notes: The amrana letters, diplomatic letters sent to kings and rulers over the Central-Asia, were showing a strong connection between Egypt and the rest of the ancient world. Although the letters were "Amarna" (as they were preserved in Amarna) by name, the earliest letters and the alliances started from his reign.
His successors did not have that time to care the in-flooding letters as they were busy at the religious reform.
Which will you favor the most? And what makes you choose them?
Edit: Updated Sneferu and Amenhotep III, and new design for Hatshepsut
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