I love the game but man, sometimes it feels so generic to look at. I think Firaxis reworking the look of monuments to fit different cultures (instead of using just the generic obelisc) was a step in the right direction, it helps a lot with immersion and the new monuments are just plain cool to loook at (IMHO the Roman one being a 10/10). Their work on differentiating each civ palaces is also welcome, as in they going back and revisiting many civs that needed new ones. Some people may think It's not necesary, but it seems like Firaxis believes it is, after all we spent most of our time playing civ looking at the map, it better be as immersive and interesting as possible. There are buildings and improvements that could cetrainly get some more love in this regard: Walls: I think It's fine to leave ancient walls as they are but, rework medieval and renaissance ones to be cultural, small things like recoloring, and changing the look of towers and gates could go a long way into making a Chinese walled city look way different to It's Egyptian or Aztec counterpart. Forts: Man, forts could certainly use a mechanical overhaul (personlly I think we should be able to use build charges on them to upgrade them to castles, but that's another topic.) again, they use just generic graphics and could use cultural ones to not make every civ look like medieval europe. City graphics after renaissance: Don't you just hate how how after hitting industrial, all your pretty cities turn into brick and mortar houses? I think they could soften the landing visualy, keep more elements from the renaissance mixed with industrial ones, think Meiji era Japan. Or simply explore architectural styles for civs, France could really use a neoclassic style for industrial for example, Paris shouln't turn into Birminham after discovering steam power. For modern and information Era it gets trickier, I would argue that cultural graphics still have it's place, at least give us different arrays of skycrappers, modern Tokio should look different from Mecca and New York. Rise of nations did this very well in that even in modern eras buildings had a distinctive look to them. District buildings: I think what they did with the Suguba and Cothon districts is awesome, making them feel actually unique by changing the look of all the buildings inside, as well as the layout. Basic districts could at least benefit from cultural buildings even if they are not as flashy as the unique ones, again to avoid the generic look, if at least the pre modern ones. I think It's a great oportunity to showcase different buildings that didn't quite make it to UB...for example, if the Ball court wasn't unique to the Aztecs (and historicaly it wasn't) it would make a perfect cultural arena for all mesoamericans, now imagine the same with a Mayan style observatory replacing the generic university. before I forget...this one is small but Bridges, just...bridges. District buildings right now come in 2 flavours, generic european and Greco-Roman: -Shrines: imagine instead a small Chac Mol, a shrine to Amon-Ra, even a Dolmen., if you want to go the easy route, just change the style of the columns to fit each cultural group. -Temples: a small temple piramid, a Shinto style temple, a Monastery, etc. -Library: just small architectural differences would be nice. -University: again, Mayan style observatory, house of Wisdom, etc. I mean just by the Madraza the Arabian campus looks way better than the Saewon. -Government plaza buildings: They all suffer from looking Greco-Roman, maybe just adding some architectural flavour could help a lot in making them culture specific. -Commercial district buildings: The Suguba did this quite well, just small changes and it fits the civs, imagine that but for cultural groups. -Aqueduct district: Again, just small architectural differences to not make it look so overwhelmingly Roman. -Entertainment District: this one is the trickier to me, the thing that bother's me most about it is not the buildings itself but the district housing, in that it looks so much like a renaissance faire, perhaphs toning down the tent style could help in this regard. Harbor and Industrial I wouldn't change, Harbour has this nice things in that with each building it "grows", and Industrial well...the brick and mortar thing started there, so the generic look actually doesn't bother me. They all look like small changes, but even if they only rework a handfull of those I think it would enhance the unique look of each civ, even if mechanicaly they are the same. a fully upgraded Aztec holy site shouln't feel the same as a Polish one. Then finally there's the case for adding unique graphics for generic buildings if that civ makes particular use of it, for example what they did for the Romans getting a mini Trajan's column on every city. Other ideas... , Egypt's farms on floodplains having small canals. Georgian forts using Tsihke style graphics, Japanese cities having extra housing graphics to reflect this idea of a compact tall city, Khamer could benefit a lot from having It's Aqueduct actually have a grand Baray. any other ideas of things that could be done to keep civs visually unique?