I love V but the caps on city settlement are tear-inducingly ridiculous. In my last game after I had conquered the only other civ on the continent, I was forced to leave off settling vast tracts of land because the Happiness, Culture and Science costs totally offset any advantages of the new cities. So I had this whole continent to myself, but settling more cities would only punish meYES! It's the second worst attempt in the series to balance expansion (global happiness in V being the worst one) when they had the perfect solution in IV with new cities just... costing money before they return the investment.
Agreed. I find it interesting that it is recommended by most people as the most beginner friendly civ game, when I myself struggle with all the stuff to keep track of when playing with all expansions. That being said, when I tried to get my wife into Civ, we started with VI but didn't click at all; we tried again sometime later with IV and she got hooked quickly. Tried to play VI again and she hates it with a passion. I guess Civ VI is often claimed to be the best entry for beginners because it'sCiv 6 is bloated. It's the only Civ game that I believe was made worse by its DLC. Too many mechanics shoved together with no connection.
That's a wild take! I totally respect it, just didn't expect it at all. Would you elaborate? I'm genuinely curious. (My introduction to civ was essentially Civ Rev where there really aren't uniques.)Civ3 when they made civ specific units
That mechanic kept me from giving it another try for a long time, but I've come to genuinely enjoy the game as of last year. It's about the mindset of accepting this stain of birdcrap and rolling with it, then it's really fun.I love V but the caps on city settlement are tear-inducingly ridiculous. In my last game after I had conquered the only other civ on the continent, I was forced to leave off settling vast tracts of land because the Happiness, Culture and Science costs totally offset any advantages of the new cities. So I had this whole continent to myself, but settling more cities would only punish me
That's a wild take! I totally respect it, just didn't expect it at all. Would you elaborate? I'm genuinely curious. (My introduction to civ was essentially Civ Rev where there really aren't uniques.)
Or maybe they just can't say because they didn't play Civ back then, which is nothing to laugh at.I kind of laugh at people who point to V, VI or VII as some sort of breaking point to an established tradition. Breaking point, yes, but one in a long tradition of other breaking points.
I can't agree more. In the 4th civ the decline has begun and every game added some illogical stuff. Civ 4 had unit stacking without "kill one, kill all" feature. Civ 5 added self-defending cities. Civ 6...added city founding limitations.For me the decline of the Civ series started with Civ 4, when a look on the map was no longer enough to be informed about the situation during the game cause of these, in my eyes ridiculous, unit promotions that are not fitting to a game with an historical epic scale. Now the UI became a topic because of that problem, as the graphics of a unit due to those ridiculous unit promotions were no longer sufficient to recognize the value of a unit on the map. The following versions added more and more "gamy" features, that had nothing to do with history - on the other side these versions are games and no simulations.
But without doubt for me, the civ series lost its "core identity" with the current form of Civ 7. In its current form the series now should be named "Leaders" and no longer "Civilization". The (mostly ridiculous) leaders in the current form of Civ 7 now became the overwhelming dominating part of the game and the civilizations are nearly abolished. Civ 7 in its current form in my eyes lost its connection to history and became a bizarre "wishi washi game". There is a reason why the word "Civilization" was wiped out in the new advertisment slogan of Civ 7 that replaced the powerful slogan of the former civ series to build a civilisation, that stands the test of time.
On the other side, for Civ 7 in my eyes it is not too late to bring it on a better path to regain its "core identity". A model for the evolution of civs instead of the current bizarre transformation of civs (combined with mostly ridiculous leaders), could be the Civ 3 mod CCM 3, that now is nearing the 10,000 downloads mark at CFC.
May be you have noticed, that this post contains several times the word ridiculous, but the peak here in my eyes is the current form of Civ 7.
I wouldn't say that - I'm just a casual player, a single civ game can take several months, currently I am happily playing Civ 6 I'm nowhere near done with it, as such I haven't felt the need to even try Civ 7, that is not a reflection of the quality of the new game, just of my slow gaming styleBut would that mean it's civ5 in your case? Since it wasn't able to drag you out of civ4? I recall a lot of players staying with 4 for a long time, so for sure you were not alone![]()
