Supamarioana
Chieftain
Hello guys. 
I already opened this poll in the forums of other Civ incarnations. Please don't vote two times.
There has been a lot of discussion about the 1UPT system of Civ5. To be honest: I just played the demo. And although I think that Civ4:BTS is near-perfect, its combat system could be better. So I'll just explain to you some battle systems by example of the turn-based-strategy games they are used in and ask: Which one would you like to see in the next Civ?
Please read before voting:
1. Birth of the federation:
People are less likely to know this game so I'll explain it in more detail. It's a star trek sci-fi game but that doesn't matter. What counts here is its combat system:
You attack and defend with stacks. In battle, the game changes to a turn-based tactical combat screen. For each turn, you can tell each unit (or a whole group) in your stack, what it should do: Evade, attack, withdraw, bombard,... and of course which unit it should attack, if any. This sounds complicated at first, but it's really very easy to do and opens up many tactical possibilities.
After pressing "end turn", every predefined action is carried out for attacking and defending units alike in "real-time" until the next combat turn begins or one side is eliminated (or has escaped).
Optionally with auto-resolve for players that are not interested in combat of that detail.
2. Call to Power:
It's also stack vs. stack in a special turn-based combat mode. But in comparison to botf the player has no influence once the battle started. The outcome is computed depending, amongst other things, on the characteristics of the units (bombardment, melee, flanking,...)
3. Civ5:
1 unit per tile. Therefore it's always one-on-one during combat.
4. Civ4:
Stacks are allowed, but combat is still one-on-one at a time. The defending stack chooses it's best unit.
5. Total War:
I never played it, but some people seem to like this one. It combines turn-based strategy and resource management with real-time tactical control of battles.
6. other:
Feel free to tell us about any other system that you would prefer. Please bear in mind that the discussion should not focus on details like stack cap or AI-limitations or graphics and so on. It's about which system you'd like in general. So when you favor the CTP-option with a stack limit of 4, you should still vote for the CTP-option.
Personally, I prefer the botf system:
It's more detailed as you can choose actions for each unit depending on its abilities and it's more fun to have entire armys or fleets fighting each other, which is also more realistic. People might think that this special combat screen might lead to a game which even more concentrates on warfare, but the opposite is the case: A clash of 2 big stacks is decided very fast in one short but dense big battle instead of 20 little ones. In Civ4, a battle of two stacks consisting of 10 units each takes much longer. In Civ5 even more so. Additionally, armies spanning whole continents are rather unrealistic in my opinion.
Thank you very much for reading.

I already opened this poll in the forums of other Civ incarnations. Please don't vote two times.
There has been a lot of discussion about the 1UPT system of Civ5. To be honest: I just played the demo. And although I think that Civ4:BTS is near-perfect, its combat system could be better. So I'll just explain to you some battle systems by example of the turn-based-strategy games they are used in and ask: Which one would you like to see in the next Civ?
Please read before voting:
1. Birth of the federation:
People are less likely to know this game so I'll explain it in more detail. It's a star trek sci-fi game but that doesn't matter. What counts here is its combat system:
You attack and defend with stacks. In battle, the game changes to a turn-based tactical combat screen. For each turn, you can tell each unit (or a whole group) in your stack, what it should do: Evade, attack, withdraw, bombard,... and of course which unit it should attack, if any. This sounds complicated at first, but it's really very easy to do and opens up many tactical possibilities.
After pressing "end turn", every predefined action is carried out for attacking and defending units alike in "real-time" until the next combat turn begins or one side is eliminated (or has escaped).
Optionally with auto-resolve for players that are not interested in combat of that detail.
2. Call to Power:
It's also stack vs. stack in a special turn-based combat mode. But in comparison to botf the player has no influence once the battle started. The outcome is computed depending, amongst other things, on the characteristics of the units (bombardment, melee, flanking,...)
3. Civ5:
1 unit per tile. Therefore it's always one-on-one during combat.
4. Civ4:
Stacks are allowed, but combat is still one-on-one at a time. The defending stack chooses it's best unit.
5. Total War:
I never played it, but some people seem to like this one. It combines turn-based strategy and resource management with real-time tactical control of battles.
6. other:
Feel free to tell us about any other system that you would prefer. Please bear in mind that the discussion should not focus on details like stack cap or AI-limitations or graphics and so on. It's about which system you'd like in general. So when you favor the CTP-option with a stack limit of 4, you should still vote for the CTP-option.
Personally, I prefer the botf system:
It's more detailed as you can choose actions for each unit depending on its abilities and it's more fun to have entire armys or fleets fighting each other, which is also more realistic. People might think that this special combat screen might lead to a game which even more concentrates on warfare, but the opposite is the case: A clash of 2 big stacks is decided very fast in one short but dense big battle instead of 20 little ones. In Civ4, a battle of two stacks consisting of 10 units each takes much longer. In Civ5 even more so. Additionally, armies spanning whole continents are rather unrealistic in my opinion.
Thank you very much for reading.
