ww2commander
Emperor
Can anyone confirm which event I should use to run functions when each player (human and AI) has completed their turn. I guess this would be when the active player has hit the end turn button (or when the end turn button writing appears!).
I need to check unit.HasMoved object for all units and figured it would be easier to do this at the end of the turn when no further movement is possible.
The closest candidate event I have come across is SerialEventEndTurnDirty but don't know how it works.
I need to check unit.HasMoved object for all units and figured it would be easier to do this at the end of the turn when no further movement is possible.
The closest candidate event I have come across is SerialEventEndTurnDirty but don't know how it works.