[NFP] Which files do I need to edit to modify the Cathedral and Dar-e Mehr without messing up the game?

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Jul 5, 2021
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I am thinking about modifying the Cathedral and Dar-e Mehr for some other bonuses that I think I would enjoy more. So far I have edited 7 files and while it worked well enough gameplay-wise in the 1 turn I tested it in, the tooltip seemed to be messed up and I do not know if more had been affected or not. Therefore, I would like to ask everyone here to help me out with this one

My goals are:
- Cathedral: +3 Faith, +2 Culture, +1 Specialist slot, +1 Faith per Specialist, no Great Work slot
- Dar-e Mehr: +3 Faith, +2 Gold, +1 Specialist slot, +1 Faith per Specialist, no extra Faith and no immunity from natural disasters

The 7 files I have edited are:
- C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\Buildings.xml: edited the Cathedral and Dar-e Mehr's bonus for all rulesets
- C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Text\en_US:
+ Buildings_Text.xml: removed the Dar-e Mehr's tooltip entirely for all rulesets
+ Religion_Text.xml: edited the Cathedral and Dar-e Mehr's descriptions in the Religion window for all rulesets
- C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Data:
+ Expansion2_Beliefs.xml: removed the command of updating the Dar-e Mehr's description in the Religion screen for GS
+ Expansion2_Buildings.xml: removed the Dar-e Mehr's immunity from natural disasters that was added in GS
- C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Text\en_US:
+ Expansion2_Buildings_Text.xml: removed the Dar-e Mehr's updated tooltip for GS
+ Expansion2_Religion_Text.xml: removed the Dar-e Mehr's updated description in the Religion window for GS

I did not edit any other text files outside of the en-US folder as I reckon I will be playing in English exclusively
 
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Here are the results. I tried to edit them into the post but could not for "spam" I think

The Religion window seems ok

The Cathedral looks functionally identical to the Wat, so I think I did good there

Well, this is awkward... might I have overlooked any other text files?
 
Ok so please take the following with a grain of salt as I have zero experience making a mod in Civ. I'm working on one and reading tutorials and stuff but that's it. However, as someone who as modded for other games (Fallout 4, addon for Sim Settlements specifically) let me just say that this:
So far I have edited 7 files and while it worked well enough gameplay-wise in the 1 turn I tested it in
nearly made me pee myself.

Nowmy first reflex is to say "I hope you didn't actually edited the game files. By general experience, this is the kind of things that can lead to bigger problems down the road... so it's not something I would ever recommend to someone who wants to avoid messing up his game.

I would recommend looking at the LeeS tutorial file. It's about half of the size of Lord of the Rings but there is specifically a section called "ALTERING AN ITEM THAT ALREADY EXISTS IN THE GAME" where he explain how to do a mod that tells the game to use different values instead of the one in the game files. You can find it pinned in the Civ6 - Creation & Customization forum.

Hope this helps
 
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