1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Which game had it right?

Discussion in 'Civ - Ideas & Suggestions' started by sir_schwick, Jul 17, 2004.

  1. sir_schwick

    sir_schwick Archbishop of Towels

    Joined:
    Jun 14, 2003
    Messages:
    2,509
    Location:
    USA
    This is a new, almost poll like thread. I'm going to list several gameplay aspects, and tell which of the Civ games(or other games, if they were really good at it) did it best. you can add your onw game concepts and games, this thread is just designed to see what ppl liked and iddn't like.

    Trade: Civ 3
    Terrain: Civ 3
    Governments: SMAC
    Pollution: SMAC
    Units: SMAC, but lean more towards Civ 3 for the next Civ
    Support: Civ 3
    Tech Tree: Civ 2
    Espionage: Civ 3
    Territory: Civ 3
    Nuclear War: SMAC(planetbusters baby)
    Maps: SMAC(incorporated elevation and resultant vegetation better)
    Civs: SMAC
    Unit Movement: C3C
    Graphics: Snoopy's Graphics Pack
    Soundtrack: Civ 2
    Sounds: Civ 2
    Interface: Civ 3
    Specialists: SMAC, although you could mod more specialists in C3C

    That's about it. If you want to discuss someone's particular opinion, try to put which person in the title and quote them, please. Just helps in case anyone actually reads this.
     
  2. warpstorm

    warpstorm Yumbo? Yumbo!

    Joined:
    Dec 19, 2001
    Messages:
    7,688
    Location:
    Snack Food Capital of the World
    I disagree on the graphics ;) but otherwise I more or less agree. I think the unit workshop idea should be dropped as I feel in the long run it is a waste of time.
     
  3. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    Of course you disagree. ;) I like Snoopy's better though (the vanilla Civ3 version). I've never really got the hang of SMAC, but it was fun. Anyway...

    Trade: Civ 3
    Terrain: Civ 3
    Governments: Not sure. Never paid attention to them in Civ1, 2 and SMAC.
    Pollution: Civ2 (never got that far in SMAC)
    Units: Civ3
    Support: What do you mean by support?
    Tech Tree: Civ 2
    Espionage: Civ 3, slightly leaning to Civ2 because of all the options.
    Territory: Civ 3
    Nuclear War: SMAC!
    Maps: Civ3 (never really liked SMAC maps - made it hard to view)
    Civs: Civ3
    Unit Movement: C3C
    Graphics: Snoopy's
    Soundtrack: Civ 1 (just because it's nostalgic)
    Sounds: Civ 1 (ditto)
    Interface: Civ 3
    Specialists: Civ3 (never used SMAC specialists)
     
  4. warpstorm

    warpstorm Yumbo? Yumbo!

    Joined:
    Dec 19, 2001
    Messages:
    7,688
    Location:
    Snack Food Capital of the World
    Prior to Civ3 support had to be paid by the city that built the unit and you had to waste time rebasing units. I like Civ3's better.

    CT, SMAC had a more flexible government system than the Civ's where you could mix and match aspects of your government to match your plan.
     
  5. Cuivienen

    Cuivienen Chieftain

    Joined:
    Nov 26, 2003
    Messages:
    8,011
    Trade: Assuming resource trade --> CTP *ducks*
    Terrain: SMAC's elevation was nice, but the multitude of terrains in Civs 2&3 was nice, too. Some mix is ideal.
    Governments: SMAC
    Pollution: None of them. They've all been essentially the same and bad.
    Units: SMAC, but Civ can't use the Unit Workshop as effectively. Some mix would be best for cIV.
    Support: Civ 3
    Tech Tree: Civ 2
    Espionage: SMAC (Probe Teams were wonderful.)
    Territory: SMAC (Culture is nice, but not for borders. The 7-tile-radius was better than Civ 1&2's fat-X of territory.)
    Nuclear War: Civ 3
    Maps: Civ 3
    Civs: (Changed to...) SMAC (because I realized that this probably means the uniqueness of Civs.)
    Unit Movement: Civ 3 (minus infinite railroads :thumbdown)
    Graphics: Snoopy's, Warpstorm's and Rhye's Graphics for Civ/C3C
    Soundtrack: Civ 2
    Sounds: Civ 2
    Interface: Civ 3
    Specialists: SMAC, but the Civil Engineer and Policeman were nice additions in C3C.
     
  6. Sark6354201

    Sark6354201 Chieftain

    Joined:
    Jul 15, 2003
    Messages:
    239
    Location:
    Wisconsin
    Trade: Civ 3
    Terrain: Civ 3
    Governments: SMAC
    Pollution: None
    Units: SMAC
    Support: Civ 3
    Tech Tree: Civ 3
    Espionage: Civ 3
    Territory: Civ 3
    Nuclear War: Civ 3
    Maps: Civ 3
    Civs: Civ 3
    Unit Movement: Civ 3
    Graphics: Civ 3's plain graphics (no modpacks)
    Soundtrack: SMAC
    Sounds: SMAC
    Interface: Civ 3
    Specialists: SMAC
     

Share This Page