1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Which is a good beginner faction?

Discussion in 'Strategy Section' started by Sloty, Jul 31, 2016.

  1. Sloty

    Sloty Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    44
    I am new to this mod.

    Which nation would you suggest me to take as a beginner?
     
  2. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Shoshone, Ethiopia and Maya are all pretty easy to get started with. I'd add Celt's to that list as well if I didn't feel like custom pantheons would confuse you.


    Of course this all depends on what your goal is, if you're goal is only to survive long enough to learn the game mechanics, then all the ones I suggested are great, but if you actually want to win the game I'm not so sure they are the best choices.
     
  3. tompliss

    tompliss Warlord

    Joined:
    Oct 7, 2010
    Messages:
    201
    I think Celts are good, especially because of their pantheon : There are fewer options, and they don't bother with faith :)
     
  4. Horvath Broncos

    Horvath Broncos Warlord

    Joined:
    Apr 6, 2016
    Messages:
    176
    I would say Poland because they work in just about any starting location, map and so on and their UA is probably the easiest to use.
     
  5. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Wouldn't personally recommend them, their uniques come online too late, you're vulnerable to just getting destroyed before you reach them.
     
  6. Sloty

    Sloty Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    44
    How are Germany, Aztecs , Korea and Babylon?

    Which are the best civs for rapid growth or strong science?
     
  7. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Growth doesn't give science directly in CPP, so just getting a big population going doesn't really translate into a science-advantage.

    Germany I would kinda recommend against, I guess they could be fairly strong on easier difficulties when the AI doesn't bother going for city-states, but as difficulty-levels increases the AI tend to either steal them or conquer them from you, you also suffer a real risk to be straight up shut down by a sanction city-states proposal. Also all German uniques tend to unlock later which gives them a hard time getting started.

    Both Korea and Babylon are solid choices, as Korea you're forced to go tradition, balancing your growth and your hammers to make sure your capital remains big enough to handle working all specialists, China works about the same way but are imho more fun.

    As Babylon I tend to neglect science early on in favor of making as much gold as possible so I can make use of their investment bonus, in theory this isn't that hard to do, but it's a fairly unique style that pretty much only works for them, so I wouldn't say it's a good civ to start with.

    Aztecs requires making use of timings while balancing growth and production while still trying to not fall behind on military techs. While I wouldn't exactly call them hard, they are pretty specific.
     
  8. Sloty

    Sloty Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    44
    So which factions do you think are the easiest to play?
     
  9. Sloty

    Sloty Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    44
    What do you think about Ethiopia , Celts and China?
     
  10. Sloty

    Sloty Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    44
    Please give me some advice on those three....

    On addition come maya and Inca...
    Are they better than the mentioned threee?
     
  11. Sloty

    Sloty Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    44
    Which of them is the best:

    Ethiopia, Celts, China, Maya and Inca???.....
     
  12. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    If you want to do the explained tradition-strategy, go for China. If you want to try things out go for Shoshone.
     
  13. Takagi Hiro

    Takagi Hiro Prince

    Joined:
    Jan 8, 2010
    Messages:
    516
    I'm going to be that guy. THERE IS NO BEST CIV. Each civ tailors to something different, and your goals as a player should lean toward that civ's proficiencies. As the goal of this mod is balance, all civs are, therefore, reasonably balanced (surprise!).
     
  14. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    6,940
    Location:
    Malaga (Spain)
    Rome is pretty straighforward. Get the legionnaires asap and conquer your neighbours. From there you just follow.
    Zulues are quite fun for warmongering too, just have to wait a little to get your special unit and some good promotions, but it's a no brainer.

    Religious civs can do pretty much everything, although celts are a little more complicated.

    Babylon and Korea are the top scientific civs, but science is not the win it all it was in vanilla. In fact, winning a science victory is much more difficult.

    Civs with unique improvements are a little more difficult to manage, as they need good locations and learn how to place them. But it is funny to learn. I like Morocco and Brazil.
     
  15. Sloty

    Sloty Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    44
    Which do you think are good countries for a peaceful, tall playstyle?
     
  16. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    6,253
    Korea is very nice Tradition civ. Brazil is good for small cultural games.
     
  17. Sloty

    Sloty Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    44
    Any more good builder civs?
     
  18. Enginseer

    Enginseer Salientia of the Community Patch Supporter

    Joined:
    Nov 7, 2012
    Messages:
    3,218
    Gender:
    Male
    Location:
    Somewhere in California
    I like Venice as a really peaceful tall playstyle. Just making a bunch of gold and WLTKD from your Merchant of Venice is nice while everybody on Deity doesn't attempt to invade me because of how "good trade partners" we are.
     
  19. Sloty

    Sloty Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    44
    Which policies are good for a builder style of play?
     
  20. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    6,940
    Location:
    Malaga (Spain)
    Tradition: Suits slower/peaceful expansion, great GP generation, easier wonders, taller cities.
    Progress: Suits faster expansion, great yields per city, better secondary cities, some fights expected.
    Authority: Suits aggressive expansion, best yields but requires constant fight.

    Piety: Suits large empires, science boost.
    Statecraft: Suits medium sized empires, improved CS relationships and spies.
    Aesthetics: Suits small empires, culture boost.

    Rationalism: Suits peaceful and well developed empires, focus on science.
    Imperialism: Suits warmongers and overseas empires.
    Industrialism: Suits half developed empires, focus on money and hammers.

    Freedom: Peaceful empires.
    Order: Bigger empires.
    Totalitarism: Aggressive empires.

    Note: We need a small guide explaining this.
     

Share This Page