Which is better!

shadowdefender

Chieftain
Joined
Aug 17, 2009
Messages
17
Hello people,
i have a host of games to play but do not have the required hardware so i am stuck with CIV III.
So to begin with i have:
CIV III
CIV III Complete
CIV III Play the World
CIV III Conquest
However CIV III seems quite dated and CIV III Complete has a fresh feel to it.
So i am just asking which in ur experience is better of all these.
Also lastly is there a trainer for CIV III Complete, could u attach it.
Please do not give a free reply say this and this is better please do mention the Trainer for CIV III Complete too.
I hope u must have some knowledge after all these years.
 

tjs282

Stone \ Cold / Fish
Joined
May 19, 2009
Messages
4,330
Location
Inside my skull
"Complete" represents the final, fully-patched versions of all 3 CivIII releases and their respective Editors:

-- the original 16-Civ "Vanilla" release, patched to version 1.29
-- the first expansion-pack, PtW, version 1.27, which added multiplayer + 8 new Civs + new units
-- the second expansion, Conquests version 1.22, which added 8 new Civs (7 playable in the main game, + Austria) + new units + new buildings + 2 new terrain-types + new game-mechanics, showcased in the 9 "Conquests" scenarios (Mesopotamia, Rise of Rome, Fall of Rome, etc.)

If you play "Complete", you will actually be playing using the Conquests v.1.22 executable, with all the available content. Complete also includes multiple additional mods and scenarios, designed by people who were active right here on CivFanatics at the time. In that sense, it is the "best" version of the game.

However, Complete also includes a few bugs which were never patched. These bugs have recently been fixed (and a whole lot more!) by CivFanatic-user @Flintlock -- but only for the version of Complete which is available through GOG/Steam. The Steam-compatible version of Complete is also the only downloadable version which currently allows multiplayer.

PtW does not have the Conquests-bugs, and some people prefer playing PtW over Conquests in that respect -- but PtW also lacks the extra content, and is not compatible with most of the best (and currently maintained) CivIII mods, which were/are built to use the Conquests 1.22 executable.

Regarding 'trainers', there are various homebrews available off-site, but honestly, I don't see the point in using most/all of them, because (1) the game autosaves after every turn anyway (default number of autosave-slots = 5, but it is possible to increase this substantially, up to an entire game's worth), so an earlier save can always be reloaded if things go badly, and (2) if all a player wants is to guarantee that they win, then they can just play at the lowest difficulty level "Chieftain", which gives them twice the productivity of the AI-controlled Civs.
Spoiler Increasing difficulty levels :
-- Regent is the 'fair' level, giving no advantages to the human or the computer-players
-- Emperor gives the computer-payers a few extra units and a 20% discount on builds and growth, and increases the human player's research-costs by 20%. Competent CivIII-players can usually overcome these handicaps on most maps
-- Demigod (and above) gives the computer-players a 30% (or more) discount, and an extra Settler-unit(s) to start with, so is the go-to level(s) for competent players seeking a challenging game
That said, the utilities CRpMapSuite(?) and CivAssistII can be useful game-assistants and are available to here on CFC: you should be able to find them by searching the "Downloads" section.

I use CAII to provide consolidated non-spoiler game-information about potential trade-deals etc. (which is also available in-game, but not in such an easily-comparable format). It runs without any problems on my WinXP laptop and Win8.1 desktop, so should also work for WinVista and Win7; however, many Win10+ users have reported difficulties getting it to run on their machines.

CRpMapSuite is reportedly compatible with Win10, but provides less information than CAII.
 
Last edited:

shadowdefender

Chieftain
Joined
Aug 17, 2009
Messages
17
"Complete" represents the final, fully-patched versions of all 3 CivIII releases and their respective Editors:

-- the original 16-Civ "Vanilla" release, patched to version 1.29
-- the first expansion-pack, PtW, version 1.27, which added multiplayer + 8 new Civs + new units
-- the second expansion, Conquests version 1.22, which added 8 new Civs (7 playable in the main game, + Austria) + new units + new buildings + 2 new terrain-types + new game-mechanics, showcased in the 9 "Conquests" scenarios (Mesopotamia, Rise of Rome, Fall of Rome, etc.)

If you play "Complete", you will actually be playing using the Conquests v.1.22 executable, with all the available content.Complete also includes multiple additional mods and scenarios, designed by people who were active right here on CivFanatics at the time. In that sense, it is the "best" version of the game.

Spoiler :
However, Complete also includes a few bugs which were never patched. These bugs have recently been fixed (and a whole lot more!) by CivFanatic-user @Flintlock -- but only for the version of Complete which is available through GOG/Steam. The Steam-compatible version of Complete is also the only downloadable version which currently allows multiplayer.

PtW does not have the Conquests-bugs, and some people prefer playing PtW over Conquests in that respect -- but PtW also lacks the extra content, and is not complatible with most of the best (and currently maintained) CivIII mods, which were/are built to use the Conquests 1.22 executable.

Regarding 'trainers', there are various homebrews available off-site, but honestly, I don't see the point in using most/all of them, because (1) the game autosaves after every turn anyway (default number of autosave-slots = 5, but it is possible to increase this substantially, up to an entire game's worth), so an earlier save can always be reloaded if things go badly, and (2) if all a player wants is to guarantee that they win, then they can just play at the lowest difficulty level "Chieftain", which gives them twice the productivity of the AI-controlled Civs.
Spoiler Increasing difficulty levels :
-- Regent is the 'fair' level, giving no advantages to the human or the computer-players
-- Emperor gives the computer-payers a few extra units and a 20% discount on builds and growth, and increases the human player's research-costs by 20%. Competent CivIII-players can usually overcome these handicaps on most maps
-- Demigod (and above) gives the computer-players a 30% (or more) discount, and an extra Settler-unit(s) to start with, so is the go-to level(s) for competent players seeking a challenging game
That said, the utilities CRpMapSuite(?) and CivAssistII can be useful game-assistants and are available to here on CFC: you should be able to find them by searching the "Downloads" section.

I use CAII to provide consolidated non-spoiler game-information about potential trade-deals etc. (which is also available in-game, but not in such an easily-comparable format). It runs without any problems on my WinXP laptop and Win8.1 desktop, so should also work for WinVista and Win7; however, many Win10+ users have reported difficulties getting it to run on their machines.

CRpMapSuite is reportedly compatible with Win10, but provides less information than CAII.
Thank you tjs282 that was quite a mouthful to chew. But it seem you have done your homework and know CIV III at the back of the mind. I can only imagine how well u play the game. As for me i couldn't understand once my treasury runs out.
I really don't have much fascination for multiplayer game as i am from India (North East, not one of those Bollywood bhaiyas) . And although there are much crave for this kind of game. I believe there are some good number of people who still play CIV III.
I purchased the complete version of CIV III , it would be a pleasure to share with you.
Also it is freely available https://mrantifun.net/threads/sid-meiers-civilization-iii-complete-for-free.857/
Just sign it from facebook and redeem the voucher code and get the CIV III from Steam for free.
Or i'll upload it for u.
Thank you for ur time. Atleast i got some idea.
 

Civinator

Blue Lion
Supporter
Joined
May 5, 2005
Messages
7,763
shadowdefender, nearly all of us here have at least one working version of Civ 3 Complete.

As far as I know there exists no official trainer for Civ 3 Complete - and such a trainer in my eyes is not needed. You can do the same, as some other civers did here at CFC:

Start a thread at CFC with a new Civ 3 Complete game, add some screenshots to your post and ask other civers at CFC for advice what you should do now. :)
 

Spoonwood

Grand Philosopher
Joined
Apr 30, 2008
Messages
5,152
Location
Ohio
Regent is the 'fair' level, giving no advantages to the human or the computer-players

I disagree. The AIs have no growth or production cost discount on Regent. Everything is equal in that respect. However, the human player always moves first. That moving first makes for a big bonus since it affects completion of units, who attacks first, who completes wonders first, and who completes technologies first. Thus, the human player has the advantage over any AI with similar territory. Monarch is more of a level where the production bonus can get said to offset the player moving first bonus, I think.
 
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