I miss the advisors from earlier games like civ3, one of my few grudges with IV is how they replaced them with "i do only dumb tile management" governors.
The outstanding leaderheads somewhat make up for it, but there could have been more atmo if they didn't drop all other faces.
If you two don't mind I'll repost these comments over at the now open subforum where a bunch of crazy modders are busy perpetrating an open-source civilization game of their own.Something that I really miss from Civ 1- 3 was how the backgrounds behind the leaderheads would change to reflect how advanced they were and in Civ 3 how the leaderheads would actually change clothes/appearance to match their era. Most of the mid-game outfits were clownish and silly, but it was still a very nice feature, to see the leaderheads change every era. Civ 4 did that with the music both for the gameplay, as well as the leaderheads, which was awesome... I just wish that they would have gone whole hog and changed the leaderheads outfits and backgrounds with the eras as well.
- Scale - You can play with up to 65,000 tiles on the map and 31 civs in Civ3, and it will never crash. It will be slow with those settings, but still, you can build larger empires than in any later version, especially Civ5, which punishes expansion harshly. For an empire-building strategy game, I will always prefer one where you have 20 cities to one where you have 5. CivIV was not quite as good as CivIII in this regard (both due to city maintenance costs, and the dreaded Memory Allocation Failures), and CivV/VI were distinctly worse (especially V).
You people never learn…intended (…) cutoff time
Exactly. You didn't think. *stern disappointed parent gaze*I didn't think
I would disagree strongly about these points when it comes to Civ4.1) The maps from 4 on always felt so incredibly small and since those later civs all ran on computers far more powerful than the computers than ran Civ3 at launch, it always felt like a major disservice to the franchise.
2) Civ from 4 on seemed hell bent on building up new game mechanics without building out the foundation of the game (the foundation being the AI). Leaving later games feeling like a clunky mess. Bare in mind, 4 is far from the worst offender, and is hardly a bad game (arguably none of the games are bad), but it was definitely the beginning of a trend towards mechanical complexity without giving a damn about the AI. I personally think the release of Civ 5 was them realizing that they had gone in too deep and were trying to get back out, but then the fan backlash happened and they reintroduced those mechanics back into the game with the expansions.
I would disagree strongly about these points when it comes to Civ4.
Maps in Civ4 can be just as huge as on Civ3. Computer requirements might have been higher at the time, but today both can ran on a toaster so the difference is irrelevant by now.
As for AI, it's a weird criticism to do to Civ4 as I feel it was actually the best in the franchise when it comes to use the different systems available while at the same time being also the one with the strongest AI personalities.
I understand your criticism for game AFTER Civ4, where both are rather on-point, but not for Civ4 itself, which if anything is the LEAST subject to both in the whole franchise.
I'm not so sure, Civ 3 introduced a lot of new concepts and complexity that its AI never matched too. How well does it understand culture borders, surprise attacks, culture victory, securing scarce resources (including contingencies for depletion), or playing around units with access to bombardment, for instance?
There aren't "surprise attacks" in CivIII, unless the attacker lives next to you. Otherwise the computer will go on continent-spanning crusades with vast stacks of units (without declaring war before it enters your territory), so you will know what is coming
The AI cheats in other ways too. For example it knows when you are running a deficit and will then ask you for money (or else) so that if you comply you'll be forced to sell buildings in the next turn.
I was referring to the player tactics of open borders stabbing the AI. I'm not sure if Civ 3 ever patched that, but for a while it was possible to alpha strike it something fierce...Civ 3 didn't have the expulsion mechanic like 4 at that point.
I am not sure what you mean by "expulsion mechanic". In CivIII you usually will get to ask the AI once to remove its troops from your territory, and only the second time will you give an ultimatum