Which is the best Modpack ??

Ricci

Prince
Joined
Jun 17, 2007
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Hi, I've been out of this grand game for a while and now back. I see a lot of nice mods and patches, some of them I consider a must have in my game.
So, I would appreciate some highlights of you players who have already tested and enjoyed some of them.
In particular:

- Diversica or varietas Delectat 4.0.
- Ethnic Citystyles looks awesome, finally.
- What about all those Chuggi's beautiful Aztec ships and many other unit graphics.

Also, besides official + Solver's unofficial 3.17 patch:

- What about that BUG mod? Does it have better AI?
- And the better AI mod which I heard is so good?

I really don't know quite what to aim to , is there a combination of all these, or some of them?
Which is your playing mod? (no fantasy or game distorting)

Thanks very much in advance..
 
I am playing WolfRev right now and I'm loving it. Wolf did a great job with the culture specific units, and he added several early naval units and WWI era land units to make the Industrial Era more complete. The Influence Driven War is nice too.

Overall, it just feels like a more complete version of Civ4.
 
I am playing WolfRev right now and I'm loving it. Wolf did a great job with the culture specific units, and he added several early naval units and WWI era land units to make the Industrial Era more complete. The Influence Driven War is nice too.

Overall, it just feels like a more complete version of Civ4.

Oh, ok thanks for the try Miser. I am looking for Mods which won't alter/distort the game, as I emphasized above.
 
BUG (BtS Unaltered Gameplay) by definition does not include better AI.

The current better AI mod, run by Yakk and jdog500 at the moment, is a bit more experimental than the unofficial patch. I really enjoy getting into that mod but you have to be prepared to come across an extra bug or two every now and then. It's not hard to run Bug with better BtS AI... there's a thread in one of the forums with instructions (I think Dresden wrote it).

BUG is good but I think I've had stability issues with it. On a few occasions it has locked up the computer every few hours or so, so saving frequently is a must.

I can't really comment on those other mods.

I recommend better AI if you're into that sort of thing. One of the bug fixes in it is so significant I can't understand why they didn't put it in the unofficial patch. It's a bug where AI civs judge other civs to be "close" if the other civ has a compact empire - not if they are geographically close. This makes AIs feel like they are close to AIs very far away, and start silly long distance wars more than they're meant to.
 
BUG (BtS Unaltered Gameplay) by definition does not include better AI.

I recommend better AI if you're into that sort of thing. One of the bug fixes in it is so significant I can't understand why they didn't put it in the unofficial patch. It's a bug where AI civs judge other civs to be "close" if the other civ has a compact empire - not if they are geographically close. This makes AIs feel like they are close to AIs very far away, and start silly long distance wars more than they're meant to.

This is good!!
Thanks

I read a little more and found a BAT mod that includes BUG and other nice graphics MODS like VD and those from Chuggi. Have you tried this one? Is it worth?
 
This is good!!
Thanks

I read a little more and found a BAT mod that includes BUG and other nice graphics MODS like VD and those from Chuggi. Have you tried this one? Is it worth?

To be honest I haven't tried BAT because I didn't know how to merge it with better AI. Better AI is my first preference, and any mod that works with that I'll try. Since I saw step by step instructions for how to include better AI with BUG I just did that.

So sorry but I can't help you with BAT. I suspect it would have the same stability as BUG, if not worse.
 
BAT is definitely worth downloading and playing. :goodjob:
 
Wolf's is the best mod by far. I believe however, he has completely cut ties with this forum so it may be hard to find downloads.

I would have to agree, the man knows a lot in particular with regards to what the mainstream audience wants a '3rd-Xpak' type mod to be
Those who don't like to fool with deafult design in a big way should like how this one plays . He fleshed out were it counts and expanded strategic opportunity and options for players with his wisley considered additions.

Im not fan of those who just throw in a ton of crap cuz they can. Like modding in Mcdonlds or Walmart for reason their gf works there. Heres when lamtrocitys can really hit the classic-play 'fan.'
You get my drift. Like building that would-be expansion, a expanded legacy to me is what its about (modding in general) .

You don't add something unless it cures a previous known ailment or enhances gameplay in a particlur way. Addressing where theres a lack of stategic varibles is the best way to say how he made Civ4 look it most refined today.

Good example of this route that Wolf backs with the same classic approach was taken by a 100 000 and counting testiment to formula success 1st panned out in civ3 : Adding more courthouse improvements like a 'jail' or 'Interpol ' had empire sweeping effects dryin up seas of red encountered on thiose huge maps. This in turn resulted in a breakthrough making muti-mass- empire epics finnaly playable. Yet having these 'cor' cures cost pricy to maintain effectivly leveled the picture frame for all civs so to speak. .

Point demonstrated? An additiion that makes possable a cure to a known ailment in game , yet at certain times also acts as consiquence if not adhered to wisely, will makes for the best ' new game' will used as guide for the most part.
The 'More choice' to a given situation approach is what we see here.I stand by this mod maker as having using a tested mod-success philosphy to great ends.

A classic Balancer Reloaded approach (had to throw that in :) lol)
 
revolutionDCM. I recommend playing around with the code a little bit to make the newly arrived Barbarian nations appear sooner but arrive weaker; and I recommend changing some of the numbers to make revolutions a bit less frequent. But, that's all easy and subjective. Overall, revolutionDCM is a brilliant mod. So much good solid modding has gone into making this stable and complex product. Love the fact that the mod remains balanced and grounded in the fundamentals, but still offers so many enhancements over the vanilla BTS. Love the fact that you can start a game with 18 civs and end up with as many as 34 -- love the improved AI, the super-spies, the ranged artillery, the revolution components, the growth of nations from barbarian tribes, technology diffusion, the dynamic culture and civ names -- it includes BUG mod, and so much more. If you haven't already, I highly recommend checking this mod out.
 
definitely the wolfshanze mod. although he has left this forum, there is a link to where he is continuing in the origional forum here
 
Aha, I see this Wolfy's Mod is quite beloved.. !!
The fact Is, with no intention to diminish this particular mod, specially because I don't know it, I care less for alterations to the core gameplay past those in v 3.17 unofficial; with the sole exception of better AI, if it is well done of course.
I must say though that with all this propaganda I will have to play Wolfy's to see what I am missing. I had already read about it in it's beginnings (".. in the beginning the earth was without form.."), but the minute I noticed 'new techs' or new units', 'units moved from here to there' that was enough for me. This is a very very complex game (the more complex I have ever seen I must say, which keeps fair and square a more than acceptable balance and dimension. A moder adding more things just tampers the balance too much for me. Nevertheless Wolfy's could be an exception, why not!!
On the other hand I play in marathon, just because I like to see epochs well defined in my games, the ultimate joy for me exists when I can reach a certain empire (and world) scenario that I thought before and make use of it; a great medieval Chinese northern Empire; a very advanced island/subcontinent Greece!!
Units should come more distant in the game for this to happen. Though not so distant as to keep a civ from aiming some tech because it will be torn apart before it reaches it in any circumstance (balance). For instance I was very fond of the grenadier being pushed back to M.Sience. Having more units simply goes into the opposite direction.

All in all thanks for the advice fellas..
 
Wolf's mod is nice and all but it makes several signifigant changes to the units and tech tree, not of all which I'd agree with. It's fun as a separate scenario like Next War, but if you're just looking to enhance the original game I'd say it changes too many things.

BUG/BAT are good though, I'd recommend those.
 
Wolf's mod is nice and all but it makes several signifigant changes to the units and tech tree, not of all which I'd agree with. It's fun as a separate scenario like Next War, but if you're just looking to enhance the original game I'd say it changes too many things.

BUG/BAT are good though, I'd recommend those.

To what unit changes are you referring? I only ask because I don't remember any units being changed significantly. Are you referring to the addition of the units to the industrial era?
 
No one has mentioned what I consider obvious. Blue Marble! It is a graphics only change to the terrain, and some text portions of the interface. No gameplay changes at all. Some folk don't like the look of it, many do. As for myself, I would be hard pressed to remeber what the original terrain looked like. Otherwise, for a Mod that does not change gameplay at all, try BUG. Haven't gotten around to trying it myself, but I have read all the docs and it sounds excellently done and very much what you are looking for.
 
Misercola: Wolf's mod adds a couple techs to the tree and also changes the availability of certain wonders, units, and buildings with regard to techs. I like the distinctive naval eras and flight eras. But, yeah the changes are substantial if you're a purist.

So, while I was checking out Wolf's mod, I learned that RevolutionDCM and Wolf's mod have been merged. I might be giving that merge a whirl once my current game is over.
 
I mentioned earlier that I had stability issues with BUG mod. Yesterday I experienced one of these crashes (where everything freezes and the sound playback gets frozen on .1 second scary repeat), using only the HOF mod. So either it's a problem with one of the components BUG has in common with HOF, or it's something wrong with my computer or game more generally.

Just mentioning this so I'm not unfairly judging BUG. Still, it's probably something the BUG mod has in it.
 
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