This is going to be very fun. I expect this thread to continue for quite some time, as we slowly get more and more info.
Anything goes, from big predictions to small ones. Bonus points if you provide link to your original post.
Safe to say 99% of us didn't predict civ switching, for better or worse, now let's hope it's going to be good and/or we'll be able to play in the classical mode
Personally I managed to predict correctly (though I don't have time and energy at this moment to find those posts of mine)
- Firaxis is going to change 1UPT into something more or less Humankind inspired (though that's not very hard prediction)
- Strangely, I have once made the very specific prediction of generals with their own promotion trees leading armies, and it is exactly what we saw - unfortunately I won't be able to find my post where I mentioned it once, but I remember it as I really liked that notion, so I am happy now
- Only when we saw the logo: that there will be three eras, ancient, medieval+exploration and modern, with unique mechanics for each, as it is Firaxis idea how to divide the game into stages, deal with the pacing and especially endgame fun.
- Next logical step after districts of civ6 being build from city screen: workers/builders axed entirely, as they are purely redundant at this point.
- Government and happiness systems are going to be changed once again, as they are every game
- The game will be designed from the ground to enforce disturbances of snowballing and endgame tedium (thank God)
- Barbarians and city states being combined into minor nations which are more dynamic (though I think that was easy prediction to make after barbarian clans mode)
Meanwhile I have incorrectly predicted
- "Unstacking pops" (pops having physical locations, individual social class, ethnicity etc)
- Diplomacy being massively reworked as main feature (idk we maybe get it still)
- I am also not sure about revolutions and internal dissent
- A ton of leaders
- Some super fundamental shakeup of basic yields and city development
Anything goes, from big predictions to small ones. Bonus points if you provide link to your original post.
Safe to say 99% of us didn't predict civ switching, for better or worse, now let's hope it's going to be good and/or we'll be able to play in the classical mode
Personally I managed to predict correctly (though I don't have time and energy at this moment to find those posts of mine)
- Firaxis is going to change 1UPT into something more or less Humankind inspired (though that's not very hard prediction)
- Strangely, I have once made the very specific prediction of generals with their own promotion trees leading armies, and it is exactly what we saw - unfortunately I won't be able to find my post where I mentioned it once, but I remember it as I really liked that notion, so I am happy now
- Only when we saw the logo: that there will be three eras, ancient, medieval+exploration and modern, with unique mechanics for each, as it is Firaxis idea how to divide the game into stages, deal with the pacing and especially endgame fun.
- Next logical step after districts of civ6 being build from city screen: workers/builders axed entirely, as they are purely redundant at this point.
- Government and happiness systems are going to be changed once again, as they are every game
- The game will be designed from the ground to enforce disturbances of snowballing and endgame tedium (thank God)
- Barbarians and city states being combined into minor nations which are more dynamic (though I think that was easy prediction to make after barbarian clans mode)
Meanwhile I have incorrectly predicted
- "Unstacking pops" (pops having physical locations, individual social class, ethnicity etc)
- Diplomacy being massively reworked as main feature (idk we maybe get it still)
- I am also not sure about revolutions and internal dissent
- A ton of leaders
- Some super fundamental shakeup of basic yields and city development
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