Seek
Deity
- Joined
- Aug 7, 2010
- Messages
- 3,669
Multiple Choice, but please limit yourself to ~3 selections. Please discuss below why you chose what you did and how you would prefer it!
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It here have been a lot of people criticizing the UI in Civ 7, perhaps not unjustly, but often without being specific about what they would like to change about it (more often on YouTube or Reddit than here, granted).
So I wanted to gauge the forum’s thoughts here a little more specifically to help the devs (or future modders) out with what need prioritizing
I’ve tried to be impartial and include everything I have seen mentioned here recently, but I’m sure there are things I missed - please don’t hesitate to say below.
[I personally really like the overall look of it, and enjoy the 19th century aesthetic (Gothic? Romantic? I’m not sure what to call it), but it’s clear some aspects are still very much a work in progress and are rather rough.]
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It here have been a lot of people criticizing the UI in Civ 7, perhaps not unjustly, but often without being specific about what they would like to change about it (more often on YouTube or Reddit than here, granted).
So I wanted to gauge the forum’s thoughts here a little more specifically to help the devs (or future modders) out with what need prioritizing

- Aesthetics: Is it the general look of the UI, or just elements that are unpolished or remind them of other, less esteemed, games? Perhaps just the dark color scheme, or the shape and size of the pop-up screens? Or something else entirely?
- Functionality: A good UI should at the very least not hinder your gameplay, and ideally should quickly and effectively 1) relate information and 2) facilitate actions and decisions. In what ways could the UI improve in its here?
I’ve tried to be impartial and include everything I have seen mentioned here recently, but I’m sure there are things I missed - please don’t hesitate to say below.
[I personally really like the overall look of it, and enjoy the 19th century aesthetic (Gothic? Romantic? I’m not sure what to call it), but it’s clear some aspects are still very much a work in progress and are rather rough.]