Which unit Kicks off your first big war?

Which Unit is the first one you'll go on a major offensive with?

  • Warrior

    Votes: 9 2.9%
  • Archer

    Votes: 3 1.0%
  • Axeman

    Votes: 108 34.5%
  • Swordsman

    Votes: 72 23.0%
  • Catapult

    Votes: 30 9.6%
  • Maceman

    Votes: 16 5.1%
  • Knight

    Votes: 7 2.2%
  • Muskateer

    Votes: 0 0.0%
  • Rifleman

    Votes: 7 2.2%
  • Cavalry

    Votes: 18 5.8%
  • Infantry

    Votes: 2 0.6%
  • Tank

    Votes: 5 1.6%
  • Modern Armor

    Votes: 4 1.3%
  • My Civ's UU

    Votes: 26 8.3%
  • I never warmonger

    Votes: 6 1.9%

  • Total voters
    313
Joined
Oct 29, 2001
Messages
739
Location
Burlington, VT
In a lot of games, I do a little bit of warring throughout, but I don't get really serious until I have researched up to Riflemen. At what point do you usually go on the offensive?
 
well pretty obviously the praetorian is a pretty good lead unit
 
Quechua if I am Incas. I have not played Cyrus or Hatty, but those UUs look decent for it too. Usually axemen, sometimes riflemen.
 
axemen are the first unit i think you can effectivly go on the offensive with, they're just so much fun! *chop chop*
 
I generally try to hold off until I can do the combined arms thing, so my answer is all of the above... well exept for not warmongering.
 
I play a defensive game and usually only take the offensive after repelling an attack. I focus on being 1 unit upgrade over the AI. When I'm English, Redcoats are nice.
 
the warrior is HANDS DOWN the best unit to kick off a war with. I tend to fortify them on a forest square right next to the enemies capital soon after the game begins. This causes them mental angst especially if they are a human player. It also slows them down greatly as they become paranoid to let a settler or worker out of their base without having it heavily escorted...
 
Axemen are an excellent unit to kick off an attack with, although Catapults are almost a necessity to reduce casualties if the enemy has archer defenses.

I don't really like Swordsmen, as Axes counter them extremely effectively, and their city raider bonus doesn't really make up for it, considering I can promote Axemen to city raider.

Failing an early assault (due to distance or whatever), I WILL roll out with a maceman force, because there should be plentiful catapults by then.
 
Usually with Axemen, but it can depend on my situation.
 
I usually wait until I have Catapults before I go on a rampage. There's usually enough barbarians to keep me busy until then (and beyond), anyway.
 
Wreck said:
Quechua if I am Incas. I have not played Cyrus or Hatty, but those UUs look decent for it too. Usually axemen, sometimes riflemen.
Those UUs are more than decent.
 
O to be Catherine the Great. The Cossack kicks *. I find myself usually fighting against bows and arrows with guns. Never bring a sword or arrow to a gun fight!
 
Axemen, since it's a very early unit to get, and at that time the AI usually doesn't have anything more than one or maybe two archers defending their cities. This is the unit I use on my first major war, but they don't last any longer than that. I wouldn't go from one war into another (or crush one civ and move onto the next) without getting Catapaults in between.

I have found that an early attack is quite profitable from an empire-size perspective... (eventually)
 
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