Which unit Kicks off your first big war?

Which Unit is the first one you'll go on a major offensive with?

  • Warrior

    Votes: 9 2.9%
  • Archer

    Votes: 3 1.0%
  • Axeman

    Votes: 108 34.5%
  • Swordsman

    Votes: 72 23.0%
  • Catapult

    Votes: 30 9.6%
  • Maceman

    Votes: 16 5.1%
  • Knight

    Votes: 7 2.2%
  • Muskateer

    Votes: 0 0.0%
  • Rifleman

    Votes: 7 2.2%
  • Cavalry

    Votes: 18 5.8%
  • Infantry

    Votes: 2 0.6%
  • Tank

    Votes: 5 1.6%
  • Modern Armor

    Votes: 4 1.3%
  • My Civ's UU

    Votes: 26 8.3%
  • I never warmonger

    Votes: 6 1.9%

  • Total voters
    313
How can you start your first war with units that come in the later half of the game? Even playing peacefully, you can't win with a handful of cities unless you get a lucky cultural win.


The key to victory is to war early and war often. I usually start with 8 axes. Then axes + cats then maces + cats and then grenadiers + cats. That's usually enough to get 40-70% of the land.
 
There is always some early minor conquests...barbarian cities, and maybe a city from one of my neighbors very early. Those are usually done with axemen, or maybe chariots (or war chariots/immortals, as applicable). Those are usually limited to small, fairly isolated battles though...with the objective of getting a key city or two. A significant war chariot/immortal rush is the occasional exception to this rule.

The question, however, was about a 'First Major Offensive'. I usually don't do that until catapults...then I build a major invasion force. Whether it features axemen, swordmen, macemen, or whatever (usually a combination of axemen/swordmen) doesn't matter so much. Throw in a couple spears to help defend the invasion force, some mounted units as 'linebackers' to protect my territory from pillagers or a counter-invasion, and then the major offensive begins...but the key to it all is getting catapults...
 
Catherine, emporer. Chop rush Axeman for a 2-3 cities rush to get more land/resources. Hunker down and beeline for the killer cossacks.
 
A nice stack of Axes with City Raider can usually do the job on a few cities that are only defended by 2-3 archers. That's when I go.
 
I suggest your move is whenever you have a competitive advantage. That may be early with axes, it may require waiting until catapults, or even cavalry. But be in a position to make quick decisive wars when you can.
 
If my civ has a good early UU, then it will be my trigger point. Otherwise Axe's are often a good place to start.
 
I want to finish the game as early as possible so my war starting unit is either axeman or praetorian (when I play as Romans).
 
Macemen, after getting the CS slingshot. Can overwhelm other Civs with just a handful of them. If not, I'll wait until catapults and war elephants.
 
I usually knock out another civ with axemen (thus my first major war), this will allow me to wait for the renassance with a good tech lead. I skip knights, hit cavalry, victory is assured.
 
Zombie69 said:
Toss up between axeman and warrior, but i chose warrior.

I won't attack before having axes (emperor), but do you realy attack with warriors or just post 1 or 2 at forest-hill near enemy city's?

Do you ever attack a city with a warrior? Seems impossible to me. Just snatch a worker? But how long does it take to sue for peace?

I am just curious, haven't did it before except the Inca rush/hold up.
 
Axemen, though not always - if there's a weak civ nearby that might fall to some archers, that's it, and if I haven't gotten axemen quickly and the nearby civs have City-I archers, then I might focus inward till I have some swordsmen.
 
voek said:
I won't attack before having axes (emperor), but do you realy attack with warriors or just post 1 or 2 at forest-hill near enemy city's?

Do you ever attack a city with a warrior? Seems impossible to me. Just snatch a worker? But how long does it take to sue for peace?

I am just curious, haven't did it before except the Inca rush/hold up.

With Inca, take out the entire civ with Quechuas.

With other civs, use a warrior to steal a worker, bunker up on a forested hill and finish them up with axemen. The war is therefore started with warriors and finished with axemen.

Sue for peace? Not if you're a decent warmonger you don't!
 
Usually it's my chosen civ's UU. So, Praetorians if I'm Caesar, Redcoats if I'm Elizabeth, Cossacks if I'm Catherine.

In answer to the previous poster wondering about waiting for a mid-game UU before starting a war, yes, it can be done, I do it on a regular basis--especially as Liz or Cathy. The key is an early land-grab, founding a city at a choke-point to seal off a good-sized chunk of your continent from rivals (or a continent all to yourself, but on the higher levels, I have yet to be that lucky). You then delay or even avoid Open Borders agreements and backfill your claimed area with the rest of your core 6-8 cities. When they're good and established, it's time to go a-conquerin'.

A lot depends on your neighbours with that strategy, of course; if Monty, Alex, Isabella, or Tokugawa are next door, forget it--you're fighting an early war just to survive. It works better if you have "slow burn" neighbours like Louis, Bismark, or Huayna, or easily-mollified ones like Cyrus, Hatty, Mansa, and Washington.
 
the warrior is HANDS DOWN the best unit to kick off a war with. I tend to fortify them on a forest square right next to the enemies capital soon after the game begins. This causes them mental angst especially if they are a human player. It also slows them down greatly as they become paranoid to let a settler or worker out of their base without having it heavily escorted...

The only way you can do this is with open borders. If war is declared, your warriors get booted out of the enemy civ's territory, so I don't know how threatening that can be.

Seems like a waste of precious early-game military units. Those warriors could be clearing the fog, exploring, escorting, etc.
 
Axemen, but I'm surprised that my second-choice best attacking unit (grenadier) is not in the list
 
Roibeárd said:
The only way you can do this is with open borders. If war is declared, your warriors get booted out of the enemy civ's territory, so I don't know how threatening that can be.

Seems like a waste of precious early-game military units. Those warriors could be clearing the fog, exploring, escorting, etc.
Actually, you have it backwards. You declare war, move the unit into position, and let the AI fill its shorts.

I did this to Monty once. Kept him hemmed in, preoccupied, and tied down until I developed and built enough units to take him out, especially since he had to also go by this unit to get to the chokepoint/land bridge to the rest of the continent. That warrior, fortified on a forested hill in Monty's capiol's fat X, took out several units and got to level 3 so I could build heroic epic before he finally succumbed to an onslaught of jaguars.
 
Axemen with City Raider have a great window of oppurtunity where the AI is mostly defending with Archers and maybe the occasional Spearman. You can usually grab a few border cities, although be sure to watch out for cities on hills. If you wait too long, the AI will also have Axe's or worse, Horse Archers which tend to devestate Axes.
 
I usually start attacking other civs once I've got either Axemen or Swordsmen. I prefer to have Swordsmen, as their bonuses to attacking cities come in handy early game when you haven't got too many catapults lying around.
 
"That warrior, fortified on a forested hill in Monty's capiol's fat X, took out several units and got to level 3 so I could build heroic epic before he finally succumbed to an onslaught of jaguars."

Omg...what an inglorious end, lol. How depressing would a "heroic epic" based on that warrior's life be?

I usually start with axemen, although by the end I have cats/swords and sometimes maces. Usually start on the weak cities and save the capital for last, where the cats are needed.
 
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