"Which versions of Civ have you modded poll"

Which versions of Civ have you previously modded

  • Civ 3

    Votes: 19 52.8%
  • Civ 2

    Votes: 13 36.1%
  • Civ 1

    Votes: 3 8.3%
  • Other Civ Clones (SMAC/CTP/ToT)

    Votes: 2 5.6%
  • Other Games

    Votes: 13 36.1%
  • Never modded before

    Votes: 9 25.0%

  • Total voters
    36

The Great Apple

Big Cheese
Joined
Mar 24, 2002
Messages
3,361
Location
Oxford, England
I'd be quite interested to know how many people here have modded previous Civ games.

Personally, I started modding with Civ 2. I made a.... wait for it.... WH40k scenario! I then moved on to Civ 3 making WH40k units. Now I'm here, making a WH40k mod! I wonder what I'll do to Civ 5 ;)

Now it would seem to me that not that many of the Civ 3 modding community have made the jump to Civ 4. There seemed to be a few people who popped in, the disappeared (either back to Civ 3... or just disappeared), but not as many stuck around as I was expecting. I was disappointed to see that no Civ 3 unit creators had started plying their trade here, as the quantity & quality of 3D models made for Civ 3 was astounding - and we can always use more units. The poly-counts may be an issue, but that's usually fixable.

There are a few remakes of Civ 3 mods in the pipelines however. I'm very excited myself to see Rhye is making a mod - I never played Vanilla Civ 3 again once I found his Civ 3 mod. TAM has been moved over, as well as that World War 2 one I can't remember the full name of. There are probably been a few others, but either I didn't notice them in Civ 3 or I didn't notice them in Civ 4!

Right, time to add the poll options at the bottom of the post - remember you can select more that one option!

EDIT: Could you mod Civ 1? I didn't know so I shoved it there anyway.
 
I attempted to do a mod for Civ2 when that scenario creator thing came out for it with the fantasty expansion pack. I was trying to create a scenario/mod where there is life on the sun and I was making the terrain look like the surface of the sun and all that, but I got frustrated and I couldn't get some things to work quite right and so abandoned it.

aside from that, I did mess around with the scenario editor for Civ2 in other ways such as fixing up unit graphics or whatever. but that was alot different than what you guys are doing with Civ4.

so, dunno if that would count as making a mod for Civ2, and messing around with things a little doesn't really count.
 
Well, before I modding Civ4 I did a little mod for Q2 called WoD:LoX or Weapons of Mass Destruction: Lethal Orifice eXamination. It expanded the feature and weapon capabilities of Quake 2 to about 400-500 new features and weapons.

Like I said before I like to give players options...
 
I've tried to make scenarios for Civ 3, but gave up with lack of interest for my projects.
 
as for modding Civ1, I have no idea since I've never played it. Saw the box for it once though.....
 
I did some modding of Civ 3 but mostly for personal use. I didn't subscribe to a game-based forum like CivFanatics until Civ 4 came out, and this is the only one I belong to (aside from 3DDownloads and others which I use for hosting CIV4 mods).

I was introduced to Civilization by playing Civ 2, which came with my old Sony Vaio many years ago. It was addicting; I'de start playing in the morning and then notice all of a sudden that it became night. Those were the good old days.

If memory serves correctly the only other game modding I've done is with a program called RM2K (RPG Maker 2000), and later RM2K3, but that wasn't so much a game as a program for creating your own games. I really liked the flexibility however, and the way almost everything was done with switches. An in-grown switch system could be very useful for Civilization 4...
 
Over time I learned to mod civ3, though I could never get flicster to work right. I like the modability of civ4 and very much intend to get into it, but I have to learn everything. I don't know XML or Python or C++. I took a Pascal course once and worked through a textbook about vanilla C, but put it down when I found I would have to buy a graphics library. I want to do this and I will do this, but it will take some time.
 
Modded a bit of Civ 3 in the month between me buying it and Conquests coming out :[ I couldn't afford the expo at the time... Will be able to this time around :D
Messed around with Fallout: Tactics (I know you are thinking WTH, I was trying to turn it into Mordheim, but I just couldn't do all I wanted) for a while as well.
 
Civ 4 is the first game I have realy achieved certain changes on my own. I used the civeditor in civ3 to add unit graphics I got from here, but that's not realy modding.

Ive also tried to add a new god-power and unit in Aom, But whenever I tried to use "Harvest time" power, the game crashed...
 
Never modded or tried to mod any game before Civ4.
 
Willowmound said:
Civ4 only, and only a little fiddling with the xml...

I just realised, I lied! I did do some modding of Civ3. Man, one's memory can be such a selective thing... :(
 
SMAC a "Civ Clone"? C'mon, it was the first game published by Firaxis! (IIRC).

I modded for Neverwinter Nights early on, but never got my act together to do a full mod. I had a 3-part "Nonviolent Games" series (I think they included hide-and-seek and volleyball) which I then rolled into a "Divine Carnival" mod set in Limbo... I think that mod's been "out of print" for a while :P
 
I never modded any Civ games before, but I did some modding for Freelancer. I've been playing Civ games since Civ II though. I still have Civilization II, CivII: Test of Time, Civ: Call To Power, Civilization III, and Alpha Centauri. Oh, and Civilization IV, of course.
 
Never new about modding Civ 3 however I have Made a simple More Map Size options Mod for Civ 4 with the SDK compiler and some changes in the XMLs. As for adding new model units for Civ 4 it will most likely take awhile to grasp 3d animation. Whats needed is a program to open up the animation files that is easy to understand.
 
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