Master_Of_Ideas
Warlord
- Joined
- Jun 8, 2018
- Messages
- 170
We had a little discussion at my Stalin game here:
https://forums.civfanatics.com/thre...ectively-monarch-level-training.677476/page-2
_______________
It was about a move some advanced players called "crazy". But I still think about it. The base idea is that overflow can convert into
so that we can research faster and achive some goals 1-2 turns earlier.
I want to discuss the maths here to know, in which situation this move is a good idea and in which not.
_______________
Precondition: Minimum 2 cities, BW, can still build warriors and they still have an use, city with ecent amounts of
tiles, best is a city with granary
Move:
1. Let a city growing full in happiness
2. Build a warrior as far as possible, e.g. 14/15
3. Whip this warrior +30
, we now have 44/15
4. Next produce warrior again => 15
overflow, 14
overflow
Effect:
- 14
(relates to 6-7 turns of 100% slider)
- Production: 2 warriors
- Regrowth cost at 5 pop: ~12
with granary
- City will thenafter focus on production tiles instead of food tiles (6-7 turns production, 3-4 turn regrowth)
Opportunity costs: 10 turns
Variant A: We lose a 2
1
1
tile
20
, 10
, 10
Effect: +10
, -10
, +14
, less food
=> quickens the research
Variant B: We lose a 2
2
tile
20
, 20
Effect: +30
, -20
, +14
, less food
=> lowers research, quickens production
Variant C: We lose a 1
1
1
tile
10
, 10
, 10
Effect: +20
, -10
, +14
, less food
=> quickens research, quickens production
In practice we don't really lose the tile, when another city can work it. So typically is Variant C.
________________
Here's my personal conclusion about that:
Generally I would give the rule of thumb for myself:
Whipping a warrior can be thought about, when
(1) We need him or we could use the overflow gold
(2) We have no better possibilities (e.g. not enough tiles to work)
(3) We can easily regrow in 10 turns
(4) We lose no strong
or
tiles
(5) We don't need to whip again in <10 turns
_________________
This move could be used in very special situations to maximize the growth at start. One safe result is in research some tech 1-2 turns earlier, which can make a difference, e.g.
Writing +1
/+2
one turn
Religion +5
, later +1
eventually every turn in a race
Tile improvement, when worker would idle instead: different, mostly hut (1
shortterm till 4
longterm), pasture (different yields)
Start wonder 1 turn earlier
_________________
Let us discuss the maths here.
Maybe you have a calculation or maybe you can tell us more about the overflow mechanics?
https://forums.civfanatics.com/thre...ectively-monarch-level-training.677476/page-2
_______________
It was about a move some advanced players called "crazy". But I still think about it. The base idea is that overflow can convert into

I want to discuss the maths here to know, in which situation this move is a good idea and in which not.
_______________
Precondition: Minimum 2 cities, BW, can still build warriors and they still have an use, city with ecent amounts of


Move:
1. Let a city growing full in happiness
2. Build a warrior as far as possible, e.g. 14/15
3. Whip this warrior +30

4. Next produce warrior again => 15


Effect:
- 14

- Production: 2 warriors
- Regrowth cost at 5 pop: ~12

- City will thenafter focus on production tiles instead of food tiles (6-7 turns production, 3-4 turn regrowth)
Opportunity costs: 10 turns
Variant A: We lose a 2



20



Effect: +10



=> quickens the research
Variant B: We lose a 2


20


Effect: +30



=> lowers research, quickens production
Variant C: We lose a 1



10



Effect: +20



=> quickens research, quickens production
In practice we don't really lose the tile, when another city can work it. So typically is Variant C.
________________
Here's my personal conclusion about that:
Generally I would give the rule of thumb for myself:
Whipping a warrior can be thought about, when
(1) We need him or we could use the overflow gold
(2) We have no better possibilities (e.g. not enough tiles to work)
(3) We can easily regrow in 10 turns
(4) We lose no strong


(5) We don't need to whip again in <10 turns
_________________
This move could be used in very special situations to maximize the growth at start. One safe result is in research some tech 1-2 turns earlier, which can make a difference, e.g.
Writing +1


Religion +5


Tile improvement, when worker would idle instead: different, mostly hut (1


Start wonder 1 turn earlier
_________________
Let us discuss the maths here.
Maybe you have a calculation or maybe you can tell us more about the overflow mechanics?
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