BobTheTerrible
Just Another Bob
This is another mod that I just discovered today, which I think would integrate perfectly with Revolutions. Thread here: http://forums.civfanatics.com/showthread.php?t=299922
It seems it's a little unstable but other than that the concepts look like things which would supplement the Revolutions mod. I haven't tried it yet myself. There isn't too much information on the mod (I'll get back to you once I try it) but here's what's listed on the download page (more info is in a pdf file in the mod download):
* Terrorist Organizations introduced into the game, which may grow and spread within civilizations. Civilizations may also opt to become terrorist states.
* Black Ops, special military operations which may be undertaken against various civilizations.
* Internal Security options, which may be used to manage a civilization's internal affairs.
* Indigenous People in a civilization, who may be exploited and eventually radicalized into terrorist groups.
* Respect, in addition to like and dislike, as an element of civilization relationships.
* New Unit: Diplomat
* New Technologies: Oratory, Propaganda
* New National Project: Religious School System
As I said, it looks to be some cool stuff that would function nicely in Revolutions if it were implemented.
EDIT: After playing it a little bit, it seems like most of the stuff would function well in Revolutions. I didn't get a chance to play it into the modern age but what I did see before it crashed was pretty cool. I'd recommend trying it out.
It seems it's a little unstable but other than that the concepts look like things which would supplement the Revolutions mod. I haven't tried it yet myself. There isn't too much information on the mod (I'll get back to you once I try it) but here's what's listed on the download page (more info is in a pdf file in the mod download):
* Terrorist Organizations introduced into the game, which may grow and spread within civilizations. Civilizations may also opt to become terrorist states.
* Black Ops, special military operations which may be undertaken against various civilizations.
* Internal Security options, which may be used to manage a civilization's internal affairs.
* Indigenous People in a civilization, who may be exploited and eventually radicalized into terrorist groups.
* Respect, in addition to like and dislike, as an element of civilization relationships.
* New Unit: Diplomat
* New Technologies: Oratory, Propaganda
* New National Project: Religious School System
As I said, it looks to be some cool stuff that would function nicely in Revolutions if it were implemented.
EDIT: After playing it a little bit, it seems like most of the stuff would function well in Revolutions. I didn't get a chance to play it into the modern age but what I did see before it crashed was pretty cool. I'd recommend trying it out.