KillerClowns
Emperor
- Joined
- Oct 6, 2007
- Messages
- 1,139
Ever since I first found this enjoyable mod, I've been wondering the title question. I suspect that the various civs are more akin to the factions of SMAC, united by a cause more than anything else. I'd like to hear about the general ideas behind each civ. And for good measure, I figure I'll post my impressions of the few I've played. I could be totally, completely, and utterly wrong in my theories. But that's what makes it fun!
Hopeville and the Aquarians: (Sounds like a 60s band when I put them together...) Both have a pretty big hippie vibe to them, but I'm figuring they have one important difference. I wouldn't name my civilization Hopeville unless people were seeking hope; I'm guessing that the people of Hopeville want to build a better world out of the ashes of the old, but look upon the apocolypse as a fundamentally bad event. One that was caused by the world's greed and corruption, but one that could have been prevented, allowing utopia to be achieved without the countless deaths that came with the end of the world. The Aquarians, in contrast, presumably see this armageddon as the "dawning of the age of Aquarius." A necessary cleansing to clear the world of the myriad evils of modern society. I'd guess them to be more of a cult than anything else. A peaceful one, perhaps, (I've not had them in enough games to judge yet) but a nonetheless very creepy bunch of people.
Desert Wind: Montezuma II and the use of the Native American banner/language make this one seem to me to be what became of the Native American reservations after armageddon. I would guess they'd be more likely to survive than most because they've kept parts of their ancient ways alive, and could adapt them to the new world when modern technology has failed. The name "Desert Wind," meanwhile, combined with their leader calling himself "Montezuma II," suggests the tribes in question are Southwest American and Mexican tribes. But the "Desert Wind" name also conjures up two other things: the Judas Priest song "Desert Plains," and free-roaming bikers, albeit ones more like travelling Bedouins then roving gangs.
EDIT: How could I forget:
Kilobyte's People(since their name eludes me) (EDIT: a.k.a. the Amdahl): I'm guessing by the leader's name, tattoo, and background that these guys are the resident tech cult. Emphasis on cult; they doubtless have a religious reveration for anything high-tech they can get running. And perhaps even the things they can't get to work are treated as holy relics, to be revered like fallen saints until they are once again resurrected. Of course, a mere 20 years after armageddon (on Turn 1, in other words), they'd just be standard issue geeks with clear memories of how computers work, trying to scrape out a living in the wastes, but it would only take a few generations and a bit of radiation to the brain to amend that...
Hopeville and the Aquarians: (Sounds like a 60s band when I put them together...) Both have a pretty big hippie vibe to them, but I'm figuring they have one important difference. I wouldn't name my civilization Hopeville unless people were seeking hope; I'm guessing that the people of Hopeville want to build a better world out of the ashes of the old, but look upon the apocolypse as a fundamentally bad event. One that was caused by the world's greed and corruption, but one that could have been prevented, allowing utopia to be achieved without the countless deaths that came with the end of the world. The Aquarians, in contrast, presumably see this armageddon as the "dawning of the age of Aquarius." A necessary cleansing to clear the world of the myriad evils of modern society. I'd guess them to be more of a cult than anything else. A peaceful one, perhaps, (I've not had them in enough games to judge yet) but a nonetheless very creepy bunch of people.
Desert Wind: Montezuma II and the use of the Native American banner/language make this one seem to me to be what became of the Native American reservations after armageddon. I would guess they'd be more likely to survive than most because they've kept parts of their ancient ways alive, and could adapt them to the new world when modern technology has failed. The name "Desert Wind," meanwhile, combined with their leader calling himself "Montezuma II," suggests the tribes in question are Southwest American and Mexican tribes. But the "Desert Wind" name also conjures up two other things: the Judas Priest song "Desert Plains," and free-roaming bikers, albeit ones more like travelling Bedouins then roving gangs.
EDIT: How could I forget:
Kilobyte's People